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@denicsua Hey! I’m Nes, a freelance fantasy artist! I draw mostly things from World of Warcraft but all fantasy is my game. Trying to build my following to open a Patreon!
【Tales of the Unknown: Volume I - The Bard's Tale】
※ Amiga (1986)
※ Otras plataformas: Amstrad CPC, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS, Macintosh, NES, PC-98, ZX Spectrum
Retro Gaming Memory! ❤
Title: Mega Man 5
Developer: Capcom
Publisher: Capcom
Version: NES/Famicom
Year: 1992
Twitter: @CapcomUSA_
#retrogaming
Good morning friends :3
I slept better last night
Anyways, here's my new EXE, his name is PingPong.nes
First Capcom Game: Mickey Mousecapade for NES (im old)
Favorite Capcom: Torn between Resident Evil 4 and Devil May Cry 3
Most Anticipated Capcom Game: Street Fighter 6 Blanka Edition https://t.co/6lkApJhKGU
E por último, se você navegou na internet já deve ter visto uma imagem de um jogo chamado 8-bit killer, não é? e na verdade esse é só um de muitos outros jogos do Locomalito. como Curse of Issyos e Maldita Castilia. inspirados em jogos antigos de NES.
https://t.co/vkeFWuyg9h
Ligma
Source: Link
Zelda II: The Adventure of Link (NES) by Nintendo EAD
Retro Gaming Memory! ❤
Title: Totally Rad
Developer: Bo Jangeborg
Publisher: Jaleco
Version: NES/Famicom
Year: 1991
#retrogaming
#fuecoco it's so #cute. Looking like #bubblebobble from the classic #nes . I'm excited to see what he involves into. #creature #cartoon #alligator #babydragon #dragon
Artist Patrons now have access to the fully editable #NAW project files that I use to create these artworks (and more)!
Become a patron at >>>https://t.co/7rrn7v8omK
Artist tier is just $2 and it's a big step in helping me work on NES stuff full time as I don't need much. Tyvm!
Retro Gaming Memory! ❤
Title: Monster Party
Developer: Human Entertainment
Publisher: Bandai
Version: NES/Famicom
Year: 1989
#retrogaming
Just found this artwork from EricJB on deviantart, made in #NAW #pixelart #NES https://t.co/yNqpX95JyY
While I like all those games that try to look like old NES games, is there a way we can also try to recreate the style of that sweet spot in the early to mid-90's when they were trying to look like playable cartoons/comic books?
I was in a DOS mood, so I played through a pair of Mega Man DOS games
They're not very good (especially compared to the NES hits), but they always fascinate me
I respect the ambition behind making Mega Man work on hardware devs only just figured out how to do side-scrolling on