画質 高画質

Here's a better comparison on the actual eyebot model.

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The Ghost from In concept, animation, and computer generated model.

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Haven't done a RAM drawing or 63 in awhile so forgive me if its off model. Was working with a low quality ref.

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Done playing with the coffee model. Time for some real coffee!

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I spent the day fixing that computer now I can work on that model. Next step for Quixel is Material ID

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Girl with red hair.
I drew this girl without model.

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【コスプレ】✡ FF零式 ✡
「0組は諦めの悪い奴らばっかりだから!」

model.
39()さん
葵()さん
はる()さん
📷okada
🏠solana

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'Running'
This is what happens when I prevaricate over finishing a fiddly 3D model.

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Bawk approaches the Broken Shore. A painting practice piece, tried to get more accurate to the WoW model.

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A turnaround of my fanmade Splatoon Inkling girl model. This is a redo of an older version of a similar model.

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Guess they really managed to slim it down from the old 1.0 model.

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24"x24" oil on panel from the model.

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Finished my first material test in Quixel for my games bandit model. Definetly needs some work, but not a bad start like how its turning out

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WIP render for my Strongarm model. Haven't worked on it in awhile, got a ways to go.

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Test renders for my Pyra Magna model. Gave her a new chest, and made a ton of proportion changes, to give her a heavy duty soldier look.

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Venom zbrush model. You can see the turn around on my Utube channel under Simon A Wright.

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Someone mentioned possible issues applying the skin to a model. Great observation = variation time!

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I've made a new rig: the Wyvern dragon model. We could use more new rigs in the future... https://t.co/ihU8glGryb)

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Look at this supermodel.

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