画質 高画質

たくさん試作した不思議なプログラミングアート。
プログラミングを用いて、ふわふわで滑らかな布のようなものを追求してました。

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GenerateMe scripts part 16: median_filter. Actually quantile (percentile) filter modified. Run hundreds times gives really nice patterns. Source code: https://t.co/h4b5MJL5NX

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It's all in the BLAST PROCESSING 😎

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GenerateMe scripts, part 14, imsyntex. Image resynthesis based on matching neighborhood (Wei-Levoy). Thanks for code. Results may be creepy :) Source: https://t.co/Dkp1kgXmcs

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GenerateMe scripts part 13: imageslicer. Segment image into parts and do something with them. Algorithm is the same as with many more processing options (https://t.co/mdKtNLIFyZ). Source code: https://t.co/BhAyMY6lv5

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GenerateMe scripts part 11: granularresynth. Positional granular synthesis for any RAW files. Source of grains can be target RAW itself or other RAW files. source: https://t.co/P9aV9XegKq

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Three [PJ11_13] views of a 14,000km storm processed by (x2) & Gerald Eichstadt respectively with enhanced color processing by moi...

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Main reason for making OCs. This one is tough! I'm not exactly set on a 'why' but I do know the 'how'! Oftentimes music and Logic-processing work together to evolve a character further. It's kind of all over the board, honestly!

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GenerateMe scripts part 2: composite_video_simulator. Based on ffmpeg extension by Jonathan Campbell (https://t.co/TR4o8QjBKq) + FM as tape errors simulation. Zillions of parameters to play with to get nice VHS-like images. source: https://t.co/xFAMgSd6LE

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Bird I doodled earlier + a bit of post-processing in photoshop

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Processingで作りました!タイトルは「Layers of Time」

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Dius Fulgoris, or Resplendent Divinity, to honor the sacred within all of us. This is another older piece, from 1999, originally constructed in Bryce 3D with some post processing in the then-current version of Photoshop. How far we've come in the world of graphics since thos…

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