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@DavisMayo3 @CSharpM7 @VioletRyuka one thing besides framedata is hitbox size + where it starts. arsene bair hitbox is insanely wide and the move starts low, meaning you can do it while rising and catch neutral get-up and jump much easier
Wario's UpB Multihits have one less hitbox (priority redistributed) and altered angles + knockback.
the upper hitboxes of Pikachu's FAir have altered angles.
Lucario's FTilt 1 now uses separate hitboxes for aerial and grounded opponents, using the sakurai angle for grounded and autolink for aerial. This applies for all angles.
Donkey Kong's Grounded headbutt has an extra burying hitbox that gives more vertical range.
At this point I might just take a break from fighting games until I get my hitbox built.
I also want to try getting back into UNIST while I learn hitbox.
Not enough people talk about how stupidly unreasonable snake’s hitboxes are
lmfao nice hitboxes "chess" this is why people play real games aka video games
@LightningEnki @Lighkyu Nope. Only the early hitbox with Levin Dair.
#BulletSorceress
"where's her hurtbox?" you wonder?
well, i thought of that when designing her, so when her hair's up (which is an option!) her hurtbox is right on her jacket💀
we'll also include custom options for hitbox display!
#shmup #stg #shmuptober #gamedev #pixelart
Cannoli balance patch 1.09:
-Increased Productivity
-Shirt slot disabled due to a hitbox glitch
@TheAfroSmash @BenchWheelChair What's likely happening here is that in game Incin's leg scales up a little bit during the kick but on UFD it does not so on UFD it looks like the hitboxes are going too far when in reality they're exactly in the right spot.
It's like this but far less extreme.
I should be waiting until this is more done to post it but y'know I'm okay with going to final lines on this WIP and I like posting my sketches anyway here y'go hitbox art