But her strongest point is the story, the character designs and the dialogue. It's curt, grim, funny or emotional. But above all it's exactly what every scene needs it to be- and each character is memorable, fleshed out and lush in their background and design. Read and enjoy!

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For example, my character dates these two fucking nerds and even though I have them both at 7-8 hearts, they still repeat the same dialogue. They say different things during dates, but that’s it.

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NANCY DREW & THE HARDY BOYS: THE BIG LIE Best Ltd/Ongoing series. “Del Col creates an interesting friction between the brothers, but it's Nancy who drives the plot with a feisty confidence & hard-boiled dialogue.”-BOOKLIST Vote https://t.co/6dOzCqqEei

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All that's left is some dialogue... but it's looking nice :D

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Erwin's character is such a flirt in the storyline dialogue.
But then I remember that MY Erwin is a weirdo out in the snow in his pajamas. with a plant on his head.

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It's really defined by Erica's bright and energetic, adorably 'pudgy' artwork and the pun-tastic dialogue. And the presence of Tippy-Toe. SG may have started as a joke but has become a fully fleshed out, easy to love personality!

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Day 4: The Big Night.
In which it looks like something sinister is being planned, and I didn't plan ahead well on dialogue.

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Show don't tell in An audience should be able to know what's going on in a movie, short, or ad without any dialogue. Two great examples of animated films with little or no dialogue are The Illusionist and The Triplets of Belleville.

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I’m developing a dialogue editor for adventure games and I want to have a screen where I test out the dialogue.

I drew up these frames because I thought it would be fun if I had actual animated characters speaking the dialogue.

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comic. with and without dialogue.

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Every time I play Xenoblade Chronicles 2, I think I really need to do fanart based on the dialogue. This is a start :D

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Nico is serving both looks and savage dialogue. I am living for this issue

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Just finished the complete edition of Alex and Ada by and . Great story and characters! I really enjoyed how action took a backseat to world building and dialogue. Go check it out!

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Well before Bruce Wayne started zipping up his suit in 1939, the “man-bat” was already popping up in Western dialogue. [From the archives] https://t.co/Dccp9Cxx1t

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Here's a modified version of last night's impromptu cartoon, with better dialogue. Hope you had a great Thanksgiving! My Kickstarter: https://t.co/Prt9V8P7wX

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What does it take to listen actively? shares physicist David Bohm’s writing on productive dialogue. https://t.co/zf1HgaHnK0

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Spent the week making some more emote animations for dialogue. This time the focus was on Robyn.

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