画質 高画質

managed to get some process pics this time. the process is a lot different than when i paint/render on other programs so thought it might be interesting

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Some of the ways I'm used to draw.

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OHHH SHIT, all the funny new bgs are the Erect remixes and general remix stuff..

even week 4 has one and they all have some kinda shader attatched, AWESOME

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Oh no! Looks like the Villainess has got caught in the Kronos sticky blob trap!

Saw some art of this around here and there and wanted to give it a shot myself~

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Some more traditional skeleton art practice with some of my friend's characters.
アナログペン画の練習 with 友人たちのキャラ

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Inspired by some chatter on reddit about how Menswear brands should hurry the fuck up and get Ewan Mitchell to headline their campaign - Ewan Mitchell in Tom Ford F/W 2024

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WIP - some tweaks still needed

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Veronica meeting some cute honeys bees 😋💖🐝

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Finished comm for
Drawing all those details took some time, but it surely was fun

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Gave some shading/ colors to my boxy mech bust 😬

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tracing your template was some of the first art I ever did on a tablet!!!! Thank you for making that haha https://t.co/bxWqsqBWk5

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Now opening 4 full illustration slots for $100 each; included is 24/7 updates, a guaranteed deadline, full background & color, and up to 2 alts. Some unexpected expenses have hit me recently and this would help a ton. Here’s an example of what u can expect ❤️🦶🏻

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Some Jacob Tobin's Fire FX class h/w stuff and exercises. The class was amazing I learned a lot more than I would've on my own.

Working on the final assignment in my own time but I'll post when I'm happy with it. Fire is hard! I would restart my assignments over multiple times.

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I may not have finished one, but I added two more. I now play some Valo hahaha https://t.co/SlUjnCNWWw

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some doodles from Bakertoons multistream and Marina redraw. doing a lot of those lately.

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different lighting scenarios for fun.
this environment is 95% done, all thats left is to do some optimization again for the animation, but I'll do that later hhe, need to move on to the next one

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Dont mind me. Just looking at some of the art Ive done in the 4 years ive been drawing Holo-myth.

Lets start with Kiwawa!

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Going from 60 polygons to 600 polygons is a large increase in visual fidelity
But going from 60000 to 600000 barely makes a difference, there are diminishing returns at some point

Texture quality can increase, lighting can improve, but performance is so much more important

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