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managed to get some process pics this time. the process is a lot different than when i paint/render on other programs so thought it might be interesting
OHHH SHIT, all the funny new bgs are the Erect remixes and general remix stuff..
even week 4 has one and they all have some kinda shader attatched, AWESOME
Oh no! Looks like the Villainess has got caught in the Kronos sticky blob trap!
Saw some art of this around here and there and wanted to give it a shot myself~
#kronosunveiled
Some more traditional skeleton art practice with some of my friend's characters.
アナログペン画の練習 with 友人たちのキャラ
Inspired by some chatter on reddit about how Menswear brands should hurry the fuck up and get Ewan Mitchell to headline their campaign - Ewan Mitchell in Tom Ford F/W 2024
Finished comm for @Lukge1
Drawing all those details took some time, but it surely was fun
tracing your template was some of the first art I ever did on a tablet!!!! Thank you for making that haha https://t.co/bxWqsqBWk5
Now opening 4 full illustration slots for $100 each; included is 24/7 updates, a guaranteed deadline, full background & color, and up to 2 alts. Some unexpected expenses have hit me recently and this would help a ton. Here’s an example of what u can expect ❤️🦶🏻
Some Jacob Tobin's Fire FX class h/w stuff and exercises. The class was amazing I learned a lot more than I would've on my own.
Working on the final assignment in my own time but I'll post when I'm happy with it. Fire is hard! I would restart my assignments over multiple times.
I may not have finished one, but I added two more. I now play some Valo hahaha https://t.co/SlUjnCNWWw
some doodles from Bakertoons multistream and Marina redraw. doing a lot of those lately.
different lighting scenarios for fun.
this environment is 95% done, all thats left is to do some optimization again for the animation, but I'll do that later hhe, need to move on to the next one
Dont mind me. Just looking at some of the art Ive done in the 4 years ive been drawing Holo-myth.
Lets start with Kiwawa!
Going from 60 polygons to 600 polygons is a large increase in visual fidelity
But going from 60000 to 600000 barely makes a difference, there are diminishing returns at some point
Texture quality can increase, lighting can improve, but performance is so much more important