画質 高画質

drawing-machine | loop:25077 a:2.005 b:12.005 p:11.005

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Procedurally Generated Medieval Cities https://t.co/togGPiwB9k Love the results & style! Starts with voronoi mesh then more artisanal steps.

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unknown | sw:364 sh:309 b:29 o:9 p:2.5635 l:2.8313

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unknown | sw:326 sh:272 b:81 o:9 p:4.4453 l:2.8162

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unknown | sw:334 sh:335 b:5 o:10 p:5.0522 l:2.5714

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gingko | a:8 s:1793 d:0.2752 w:188 ns:5.1200 np:5.8743 nb:2

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Random3Dcity: A basic procedural modelling engine for generating random buildings https://t.co/1gX3tmjZy5 via

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gingko | a:9 s:4266 d:0.5355 w:117 ns:2.2608 np:6.7275 nb:16

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You can make infinite procedural patterns by modifying the vector channel of one texture node with another

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