DULLSTAR

▪ Species: Patrocian
▪ Planet: Atrocius VI
▪ Abilities: Enanced strength and durability. Super eating. Regeneration. Underwater breathing. Adhesive skin. Wall scaling.

▶Credit to the artist

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TF scaling is fun :')
just these tall af jets surrounded by these car shorties 😆

(These panels need whole lot of redrawing tbh. gonna be another week or so before I get this last page done. :') )

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My gray scaling deffinetly its a love hate relationship but we somehow get along

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Sometimes I think about these KDL3 sprites I made last year by drawing them and then scaling them down like the actual game's sprites were. I definitely want to make more whenever I have more time on my hands for it.

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Being true to the aesthetic of 16-bit pixel games was my concern. I wanted this game to really feel like you could have played it on an SNES. So we laid down PIXEL LAWS:
❌No rotating pixels
❌No scaling pixels
🟢Consistent pixel size across all assets

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pov: he takes u out on a cute date and talks abt anime power scaling for 2 hours

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GO WHITE BOY GO
Grayscaling practice with

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tip if ur having trouble w/ur character's color palettes, try greyscaling what u have so far and check your values.
it can help you decide how light or dark a color should be to bring more harmony to your palette

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the spread is all thanks to the lattice deformer and bone scaling,

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mmh i screw up the face hhh

well at least i got better in greyscaling to colour

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Random drawing 1 : Gator scaling his weight, but at times the numbers might of been a mistake.

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Close-ups from Scaling Tail Falls

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Sure there are surely some cursed moments because it was my first time trying this grayscaling method because ibis updated and I was able to download a brush that I called "My beloved" I cut the sketching part because that shit was too cursed

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two images, both comparing dareV and veado scaling. avi on the left is using dareV, right is veado. left image veado window is default resizable size, right image veado window is maximized

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the one kenhinaist on the promotional team finally got their hand on the ball with this one. usually someone is holding a gun to their head to make sure theyre scaling kenma down to 0.8x size and placing him within 5 pixels of kuroo

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Can anyone point me towards a good tutorial for pixel art texturing in Blender on NON-cubic models?

I always get so close but have large issues with scaling and UV, so frustrating. Examples below (not mine):

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upscaling and cleaning up textures is super satisfying to me 😭💞 (you can see it most in the hat, tie and feathers)

shuake week wip!

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Wanted to include a close-up because the detail got kinda lost with downscaling. Enjoy! 😜

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Dang i still don't have a clue how to use lighting or greyscaling properly

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A combination of that, I modeled a simple hair shape and placed a few around (scaling, rotating and moving), trying to keep it a bit close to the original. The base mesh (that the hair is connected to) helps a lot too, and looks like this:

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