In , recaptures the nostalgia of 80s gaming within VR. recounts Pixel Ripped 1989's development journey and continued success in our latest Insights Case Study.

Check the Case Study out here: https://t.co/yW50v63F6q

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Experience 1980's adventure inside of 🕹️
What started as a student project turned into a REALITY after four years of development. This is easily one of the most charming and original games built for VR.
https://t.co/GridDBnR52
Available for ALL Major VR HMDs!

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WELL IT'S FINALLY HAPPENED.

The movie soundtrack is actually really good.

Also, movie Juri 4evr.

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A strange column / leg / statue hybrid in VR.Sculpted in

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Hi! I'm an Artist (#Illustrator) and (Licensed in WA). I play a lot of video games and fell in love with Now I'm writing a book in hopes of making architectural theory more friendly. My art is sometimes animated fractals. Also I'm a mentor! :)

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Thank you to for artwork of my upcoming update to my avatar being made by Bemvr.

SHE THICC ME LOVE

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かとまる あゆ香vr.

内股具合がいい感じに似てる笑

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あすかちゃんのキャラちゃんーー(*´`*)

スプラ vr.で描いたよっ!!(*`・ω・)ゞ
参加ありがと♡♡✩°。⋆⸜(*˙꒳˙* )⸝

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インク貯めてて良かったw
今更ですが
コイン収集お疲れ様でした。
レジェ・ジーク、ジークvr.1、SRランドルフ、SRエーリヒで開始して
最終的にコイン収集とかで
ジークvr.2 1凸
エーリヒ2凸
ランドルフ(確定)
まで回して終了できました。
年末年始のレジェンドとか確定のみで課金できませんでした(泣)

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あけましておめでとうございます。
いまさら(苦笑)
これもいまさらですが、
チャレクエ副都篇ようやくクリアいたしました。
ムウティをヘリvr.2に差し替えただけで、
あっさりクリアで拍子抜けw

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Here is the redraw of my oc Willow that I used to named quillow just to be unique but in the end I didn't really like it that much so I changed it on the left slide is the old vr.

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So I may or may not have found a fun 3d modeling program for vr. Yes, I can 3d print those ;3

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The world is turning.

Nikon D850 with Nikon AF-S 70-200mm f/2.8E FL ED VR.

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Where it all began. 👨‍🚀 is pleased to screen at the 🎞 in The film screens 🎥 at 🍿Sun Oct 28 @ 7:30pm. The 📸 & artwork were all done in Vancouver with & John Keane.

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It’s apparently? I’m a cg and concept artist working in VR. Hope everyone is having a great day.

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Prepárate para la experiencia de Kingdom Hearts en VR. https://t.co/g9p135Ukvj

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Just posting a small update on what we will be releasing soon.

Lately we have worked on poly modeling tools remenicent of traditional tools only enhanced in VR.

This really gives a big boost to hard surface modeling speed and comfort compared to traditional modeling tools.

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“I think the way we are really going to get there is by putting the viewer inside the story,” - Eric Darnell, Director of on in

https://t.co/DBnfFIrQFH

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