just upgraded my project to 3.1 and trying to figure out why I can move_and_slide() myself partially into walls and create huge amounts of jittering with careful application of analog movement. Head shape was changed temporarily to rect to highlight this problem more

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As shown on other places (like ) I finished my hero-tree a few days before. The treetop was a pain in the… leaf but I think the result payed off!
What do you think? :D

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all of the dudes I have done so far for the project of recreating Final Fantasy triple triad.
Check it out here: https://t.co/lN2UqwYD01

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got distracted and ended up working on the rainbow effect again

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We've paid attention to the glitches and problems found in T3ngist 1.0, and quickly went back to fix them, and now it's all good... right?
https://t.co/v3x6mYw7XQ

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So I managed to finish and submit a game for Ludum Dare! It ended up being abnormally full of unicorns and rainbows (and pretty childish in general) but it always feels good to finish a thing. https://t.co/tnORcEsG9H https://t.co/tnORcEsG9H

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Normal texture vs hand painted fake shading.
Easy, fast and effective!

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『DraGodotEgg』を遊んでくださった方・評価してくださった方、ありがとうございました~!グラフィック部門で110組中14位…嬉しいけど伸びしろもまだまだあるということで!おつかれさまでした~🙌🙌

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A sea turtle using that amazing palette you might know and a bit of god rays in then animation...😯

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