Tried doing my own in 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)

8 40

Doll mod. Fully mesh, including bento finger joints. A project I have been working on and off for almost a year. Coming soon to Equal10

15 61

houdini apprenticeはOBJで書き出せるので、MAYAでFBXに直してmesh作ってる。
それに全体に透かし入ってないからapprenticeでもテクスチャ作れる。
学生からしたらindie高い

0 6

Hi I’m mesh and here are my latest works 🧡

0 2

Shredded Cave (diptych)
Generative mesh, deformed and color manipulated.
2022, edition of 5+1 AP, each panel 4000x6000px PNG

Only panel A will be listed for sale, buyers will have panel B airdropped to their wallet. https://t.co/i7YVeUrkhu

3 29

Something odd I recently find out about.

The "TawnaElectroSkeleton" skin for Tawna is a nude-ish model ingame but it has a problem from the main model.

first: the mesh is smaller from what I can get.
second: the body texture is just black. no shocker there for it's purpose was.

1 2

I borrowed a few friends for “vibe mesh” practice from a good few days (weeks?) ago, & here’s one of them. Did I pass? 👀💜

1 22

Take a charting library and abuse it to get some dots, use another library to project the result on a 3d mesh with some excessive shaders, throw everything into a video effect library to glitch it all and finally politely ask p5 to melt some pixels.

3 13

Another SCP now using substance painter and mesh deform for roblox. Look forward for these quality SCPS in ACF Apollo.

1 5

“The Mesh” wants to be in your wallet… !

A square format for a new square album cover… 😉

https://t.co/vjG8LZ3714

1 6

『Pikaco』(created by )
She is confident, energetic and very positive.

Her distinguished features are bun hair and overalls, light blue and pink mesh in yellow hair.

Looks childish, but is a caring adult.

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Something i find on the internet and try to mesh them up. Good result

*The intro part is not mine. I cant find the real creator*

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Here's a good example of why proximity for the density of the probe grid looks nice. As the mesh gets closer to a light source, the detail that can be displayed by the probs increases, giving a much more realistic effect.

0 31

bonus without the veil mesh thing

0 2

I forgot to post about this model when I "finished" it, but I just got done rigging my model of 's Tenrec rendition of Tetra (just in time for his Birthday), so I guess there's no time like the present.
The mesh was made back in late December, for those curious.

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how do you prevent grease pencil from showing through from behind the mesh again.... i can't render this haha

0 1

I was today years old when I learnt about the Geometry Mask feature in Substance Painter 2021 which allows me to isolate parts of my mesh and paint on them without disturbing the other parts. I didn't even know you could do this is SP till today so now I'm just like:

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髪の毛の元Curveをコピって極小のベベル用直線Curveを作ってBevelObjectにしてMesh化したものを参照元にしたらキレイにRollができた。

このメッシュを作るのを含めたワークフローを基本にすれば、髪の毛のCurveの編集に戻ってもダメージは少なさそう。

0 1