[Unity URP mini Action Game]
This mini-game is only for testing game development using URP only, just a quick hardcode game made in 1 day, performance super unoptimized. Not a real game.

Character Model : punishing: GrayRaven
Animation: RPG Character Mecanim Animation Pack FREE

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PROCREATE UPDATE!🎉 My 81 piece Ghibli inspired brush set is now optimized for Procreate!🌿✨ If you're using an imported .abr this will be a big improvement! Pack includes 1hr 45min demo video in PS and now 10min timelapse from Procreate! https://t.co/OoI5RTfcpS

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The Wonderful 101: Remastered will have improved camera and optimized UI https://t.co/yuzSvWsL6g Ad: https://t.co/gkVUl23tsj

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Tried my hand at a lil 2.5D handpainted tree. Entirely because my last name is Wood of course.

Sketchfab link so you can see how horribly un-optimized it is:
https://t.co/u5HTYMV1Z6

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Last time I posted art here was a fucking millennium ago, holy shit
But uhhh here's smthn kinda old and prolly in terrible quality because Twitter likes to cuck us like that and I still haven't figured out how to optimize quality

character on the right belongs to ;0

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Nothing i draw is optimized for twitter but thats fine 💦 i got to experiment a lot for this and im really happy w how the print turned out in general 😊

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Introducing cues during encoding and influences how short-term memory content is integrated into long-term memory, suggesting that we can optimize our during sleep. https://t.co/fOXBa9Tk2w

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Dear Jyanshi Sama,

We will initiate an update on 1/20 5:30 P.M. (UTC-7) to optimize the Tournament System. During this period, Tournament Match room and Management page will be unavailable for a while. Please plan ahead according to the update time.

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Turns out there's a 2GB RAM limit in meaning I've had to optimize loading and unloading assets as players use certain moves.

Trouble is since I have HD sprites some assets cause a tick of load lag so I have to be very selective of my loading to make it seamless.

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„Underground Arena” is a big map (30×30) and 3500x3500 px with two versions: night & day (and optimized for Roll20). https://t.co/jsO0V9CpNx

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Lloyd’s algorithm is the continuous counterpart of k-means. Optimizes the optimal quantization energy, which is an optimal transport distance to free Dirac masses. https://t.co/xf5sbIDH7O https://t.co/f34sxMBM0f

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High quality 3d model of scifi Interceptor aircraft, the package contains original blend project optimized for both Cycles and Eevee render engines, also model exported as FBX and OBJ file formats with PBR textures. https://t.co/awQwD0MNYd

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This is what the ideal Goblin body looks like. You may not like it, but it is optimized for peak performance.

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Hi, I'm Ophie! ♥️

I have 122 followers and though I have a difficult time posting on a constant basis, I really do love sketching fan/OC content!

D&D/Fantasy is something I use to optimize creativity and I'd love to surround myself in a likewise community. 🎨♥️

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's Set Optimizers work really hard!

But sometimes this still happens...

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Some SinGAN images. Feels like another model optimized for faces and cherry picked results, but its kinda interesting. I’m seeing some typographic results here.

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Underground catacombs in which unimaginable evil lurks. Daredevils go down there in search of treasures and glory but never come back...This is a big map (30x30) and with two versions. Map is optimized for Roll20.
https://t.co/jPc90QLHYt

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trifill😙has been my workhorse for all my 3d games up until now.
is mainly convex quads, well suited for an optimized edge renderer, shaved between 2-8% cpu per frame. Yay!

Side by side. trifill vs. edge renderer (max. cpu over 2s)

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it's been so long since I last sculpted anything and I have no clue what I'm doing in the Blender pipeline and my computer crashed 4 times trying to sculpt so I give up now... I think I prefer Zbrush... (Low subdivs til I figure out how to optimize >3>;) - Thomas 3D sculpt doodle

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