FINALLY finished modeling and texturing the first-person hands. More tris than I would've liked (670 a piece, stretching the definition of low-poly there yikes). Really happy with the texture though, 16 colors at 128x128.

8 94

Here's some wireframes/texture progress. She's sitting at just under 2400 tris.
The mouth-open-profile texture is probably excessive, but I'm just making it up and experimenting as I go atm. The face uvs pan from 1 tile to the next to animate the facial features

6 37

howdy fellers im tris and i draw vibrant, 80s toon inspired self ship art fr a living!! :] i draw hearts way too much!!


16 27

So got my hands on some juicy League of Legends Wild Rift models~

to my surprise, it uses PBR set up :o
Most of the high poly models, which is used for the model viewer, are around 12k-16k tris, face expressions are done via shape morphs

0 12

screw it i'll make it public now

Model info:

2362 verts/2020 tris

Spoon part is a port from Pokemon Sword/Shield (from modelsresource)

Features material properties akin to the unused mirror botkiller

supports australium + skins (only on the handle)

https://t.co/5C5OGjyiv5 https://t.co/0kop4ZvnAg

19 110

UGC Concept Hot Dog Concession Stand Backpack
1,021 verts, 1,513 tris
🌭

7 136

Boo for all classes.

Pyro has the "covered face" Boo.

Info:

Model ported from Mario Galaxy (shy version from NSMBWii)

Main: 522 verts, 842 tris, body floats and arms and tongue jiggle slightly. Slightly modified port.

Pyro: 752 verts, 1202 tris, body floats. Direct port.

2 30

I don’t have art for the rest of the crew on my phone, but here are Tris, my grumpy knight, by and Eryll, my very troubled sorceress, by .

0 6

Note that my topology is funky. It was a realistic face and was sculpted into anime style, so unnecessary detail in some areas (like nostrils) But I keep it so I can try half-anime without re-rigging. Also I added loops to check my shading without subsurf, hence tris

3 12

tris heard yall like buff girls ✨

40 251

9. Tris -

(ft. Emiri, my half-elf bard)
I've had this tiefling babe bookmarked since last year, I freaking love her aaaa
If she winked at me, I'd die 🥺❤️

3 3

Wavy Hair Concept

I tried lowering the Verticle Count from my latest Hairstyle to see if it was possible to get it into UGC Format, and it was! YAAY! 😊

Verticles: 1191
Tris: 2566

102 1403

I said I'd do it tomorrow, but here. Mini Classic Man holding a Mini Classic.

Model info:
7195 verts
6204 tris

Supports team skins

1 23

Nothing to worry about, no dumb joke, just a Sniper Rifle.

Model info:
5984 verts
7284 tris (majority of which is Sniper)
Viewmodel bone support (the pouch pocket moves as if it were the bolt)

Australium + team colour compatibility

7 56

I realized I drew a fancy Tris but not a fancy Dhamon!!

1 8

As I was learnin' about quads n' tris n' edge flow n' shit, I kept taking the model further. At this time I started UV unwrapping and texture painting. The biggest thing I learned through all this is to mark UV seams as you go, because finding where they would be wasn't fun.

0 0

WIP
It's a bit different from the reference because I have a 256 tris limit, but I still like it.

限界は256trisので、リファレンスとはちょっと違います、それでも好きです。

2 8