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Hello! My name is Sage, 26 and I use they/he! I'm a nonbinary artist who likes drawing pretty and hamdsome guys~ I'm experimenting with my style a lot rn!
I hope I'll meet new friends✨️
#TransDayOfVisibility
My part of @MrFishcorpse #arttrade with me.
Mavy was fun to draw, even tried experimenting with the shading. #oc
Updated my profile icon, I was experimenting with anime styled eyes and a painterly shade. I think it's really cute!
#digitalart #art #animeart #animeeyes #cuteart #artwork #bunnycharacter #bunny #kemonoart #kemono #animebunny #rabbit #characterdesign #digitalpainting #oc
Felt like experimenting with a more "realistic" style kinda like how I used to draw in high school, and of course I drew my baby Kiyomi
OC character of today, Rai Taima. A trustworthy Thunder doofus. I’ll be honest, I’m still experimenting with this character so I don’t have too much to say about him yet.
i drew @iicIoud oc and im experimenting with different things 😈 follows will be very appreciated im an dying artist #art #digitalartists #digitalart
I've been working on my color palette recently, and experimenting with a looser linework, I'm having a blast and i absolutely love the punchy colors !
#originalcharacter #digitalpainting
Rekka in my style for @AkashiRG 's #dtiys! 🔥
I've been experimenting with screentones recently and digging super saturated/pastel colors.
#akashidtiys
late birthday present for @ThesPhoenix. experimenting with reflected light
AYO! a portrait of #DSMP #fundyfanart ! /rp
Mainly Experimenting with colors, filters, etc.!
THE RED WOLF! QUICK PROCESS VIDEO EXPERIMENTING WITH ONE OF THE BIG5
JOIN OUR DISCORD FOR MORE INFO ON THE COLLECTION - https://t.co/zhBzyvCulD
@TheeHustleHouse @BIG_5_NFT @Dan_Pearce_Art @BeardedKsum
did some experimenting with lineless and "realistic-esque??" hair | Mercury
#art #artist #ArtistOnTwitter #digitalart #DigitalArtist
Experimenting with compositing "constant-width" rim lighting for Genshin Impact shading. This starts by rendering a view layer with only the main mesh visible, doing "edge detection" on it, then adding the result of that on top of a view layer with both the main and outline mesh.