The Fine Art of Destruction follows Seb Erskine- A young man desperate to reinvent the family business. However, his ill-fated actions inadvertently sets the fragmented remains of his family- and those closest to them- on a devastating collision course...

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When you almost die in a head-on collision doing 60mph just trying to get back to lodging area

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Ladies and Gentlemen, we present to you our main antagonist for our story... SOLUSIRA!!!

Drawn by

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When a tall forest tree is in fruit, rival individuals accelerate towards each other and crash together with a sound loud enough to be heard 100 m away on the forest floor 🔊 Combatants are even thrown backwards by the force of the collision!

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✴︎✴︎✴︎collision✴︎✴︎✴︎

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Does this building look familiar to you?

Probably, yes, because it is well known Cherry Popper Ice Cream Factory.

To be honest, its collision geometry looks way controversial than its-game model. I wonder if these "decorations" looked more like their collision in the beta.

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I know it's not much, but I've been trying to work out the best way to do structures. Thinking a semi-isometric style might work. Tried it out with some ruins to see how it looks. Collisions are going to be a pain :(

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The backgrounds in the sidescroller Legend of Zelda CDI games are actual physical paintings by illustrator Rob Dunlavey, with level collision placed over the drawn objects and individually animated water / fire effects. I think it's quite a beautiful and interesting method.

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managed to add depth collision to the trees

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Me, using almost exclusively box collisions

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Conseil n° 2: Rendre le verre visible
Les collisions contre les vitres sont un important problème de la protection des oiseaux. Grâce aux autocollants, les vitres transparentes ou très réfléchissantes peuvent être rendues visibles. Plus d’infos: https://t.co/uwpCb8rssA

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Featured Art of the Day: "A natural collision of rocks". Buy it at: https://t.co/Bf8D3hVCMU

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I think it's already been documented, but this airship in the background of Bowser's Star Reactor has collision, and two entry points into the ship that suggest you may have been able to enter it at one point. It even has a fully modeled inside!

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Everything in the northern half of the map has no collision but is at least there. Solaceon Ruins/Spiritomb/Tower don't exist and the Battle Zone has a warp but nothing else.

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Today's theme?
The collision of red and blue.

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WEEKLY# Special Issue – “The 400 Blows”
Youngster and music meet in summer. Those enthusiastic emotions and enthusiastic collisions, bring the young sincere to shuttle through the cruel and cold society, break through the shackles of the emotional rendering.

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Hurtbreak Collision.

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It is still one of the few games on the C64 that I can't technically fault in any way. It's almost flawless. (Though I could do with it being a teeny bit easier.) 😁 Since I don't have those lightning gaming reflexes I had as a kid, I cruised though with collisions turned off. 😉

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