画質 高画質

Improving shaders and materials as I update them for Unity's universal render pipeline. It's going pretty well. Here's a closeup of a bolt collectible.

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頂点カラーによる陰影操作と
スペキュラーマップ入れてみた
スペキュラーマップはこういう基本こういう感じで良いので使いやすくなったはず
左AAShader 4 右 3

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When I got my pc parts and built it myself I was so proud because it was hard earned.

Expectations: play mainstream games with high settings
Reality: I just downloaded minecraft and a shader, played for 5 mins, and still played low spec indie games

Anyways Omori this week

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The face is finished. Now the body. The topology serves as a texture replacement so that everything can be rendered crystal clear 💎

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i used this tutorial for a toon shader look, and i like how it came out :3 https://t.co/rUFswUQQXT

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(still a titan main, staying strong, man, staying strong) i feel like the hazard pay shader doesn't get the love it deserves. it's just cool looking. i feel like I'm a vigilante going to take out the Brotherhood or something but from space 👀

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Now with a finished shader that replicates Yamaguchi's artwork!

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quick lil slug cat sketch with MRMO half-tone shader

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More of the outfit is textured! Just have to add the last final details and then it's rigging time before I configure the shader properly. (Bless for the darn profile image! I am legit obsessed with the style!)

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I tried to make a 3d/mmd version of this art🥺 unfortunately hoyoverse hasnt released a kuki model yet so she is not here😔
shader: manashiku

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MMD is fun i make the character do the pose ahehehe
models: hoyoverse
shader: manashiku

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かっけー!

レミリア・スカーレット すけ様

NCHLShader2 nil様
o_SelfOverlay_Blur おたもん様
ExcellentShadow そぼろ様
HgSAO.x 針金P様

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The new shader for the new PKMN Gen is...not great, but these designs are really good I love this little dude

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As usual, no texture painting, all the shaders are 100% procedural ;)

Here's the nodes for the eyes, for example

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Some random interesting details, I made a custom-depth shader for rendering the eyes behind the hair/face, with in-front depth fading so parts of the eyes still show behind the nose etc.

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The shader is also fully procedural, procedural texture with some fake AO based on the folds (using the same UV map as is used in to generate them)

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