My Favourite C64 Tie-in Games No.5

The Great Escape

Ocean

1986

Although not an official licence, The Great Escape is clearly inspired by the classic World War 2 film. Innovative and atmospheric, and with tense and utterly absorbing gameplay, it’s an absolutely superb game.

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My Favourite C64 Tie-in Games No.6

Platoon

Ocean

1987

With the coder of the awful Cobra at the helm, my hopes weren’t high for Platoon, but it turned out to be absolutely brilliant. Excellent graphics & sound & varied & engrossing mini-game action make this a superb title.

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My Favourite C64 Tie-in Games No.7

Rambo

Ocean

1986

Rambo is a fun run and gun game with a cool sandbox-y feel. Nice graphics, addictive gameplay and an astounding Martin Galway soundtrack make this action-packed Commie-killing-Commando-clone hugely enjoyable.

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My Favourite C64 Tie-in Games No.9

Spy Vs Spy 2

First Star Software

1985

The second game to feature the antics of MAD magazine’s devious Black Spy & White Spy is another cracker. Great graphics, new and even sneakier traps and ace 2-player action make this a fantastic game.

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My Favourite C64 Tie-in Games No.13

The Trapdoor

Piranha

1986

This arcade adventure/puzzler is based on the brilliant 1980s animated TV show of the same name. The dark, spooky backgrounds & big, brilliantly drawn characters are superb & the innovative gameplay is excellent.

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My Favourite C64 Tie-in Games No.17

Flash Gordon

MAD

1986

FLASH! AH-AH! Based on the comic strips & 1980 film, Flash Gordon is made up of 3 parts: a jungle-set arcade adventure, a beat ‘em up & a 3D blaster. Very playable with nice graphics & ace tunes; & great value at £2.99

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However, amongst this steaming pile of 8-bit 💩, a few diamonds shone through, & in this list, I’ll draw a veil over the likes of Inspector Gadget, Judge Dread & Highlander and remember the brilliant licence games instead. So, let's get on with my Top 20 C64 Tie-in games. (3/4)

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But back to the original topic:
Yup, the C64 has more muted colours than, say, the ZX Spectrum. 🤔 The Amstrad is in the middle. Then the Atari just shows off with its wide array of colours. That was the beauty of 8-bit machines: their arbitrary, rigidly-defined differences. 😄

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When I was a kid, and had a real C64, it was the early PAL model, with slightly different palette to all later revisions. So I've never been entirely happy with the default emulator colours. The first thing I do with VICE is change the palette to Pepto NTSC Sony. I like that one.

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We are excited to announce that we will be co-releasing Lykia - The Lost Island. Psytronik Software will look after the disk & USB versions, while we'll be handling the cartridge version.

https://t.co/Twa5UdQ4Kt

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"Fellas" by Electric of Extend. Electric is once more killing it, with support by Copyfault. C64 Hires with sprites, open top and bottom borders and rasters. Amazing art. https://t.co/nK8cqlnGO6

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"Dogs On The Road" by Electric of Extend, C64 PETSCII. I could look at this all day. What a masterpiece. The physicality of the car, the coloring and the adorable cuteness of the dogs. Best PETSCII in 2022 so far. https://t.co/E0q1Twm0Mp

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"Dogs On The Road" by Electric (2022)

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Damn - and you feel old?

I found an example of something i did on c64 that was uploaded to compunet

https://t.co/cfzGY8ZLjb

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Thanks for the brief. It is weird.
This is why I love the 8-bit era. Everything was so constrained, graphic-modes were encoded it all sorts of odd ways. I had VIC-20 then C64, so I think I got the least-quirky graphics, all memory mapped. The VIC did have extra 'special' colours.

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Do you have a favourite RPG/Roguelike on the C64 and would like to write about your experiences with the game? Blast From the Past submissions for Reset (175 words) are open and you're all invited! Please get in touch if you're interested (email addy in profile).

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