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Watercolour Sketchbook - Another take on Fox Natalie this time with a rifle instead of a longbow. She will have a lot of nasty paranormals to deal with so perhaps she needs a bit more punch. #Gwelf
First color character skin test and Normals. #screenshotsaturday @DualMirror @Readout1st #indiedev #indiegame #PlayStation @Allegorithmic #SubstancePainter
First sprites animations for Ushah: His standing normals! https://t.co/7aOnpnmsKd #screenshotsaturday #gamedev #fgc
FlippedNormals Creature Kit - Out tomorrow! Can you telll that we are excited?
@polycount @pixologic
lil' shader trick for patching geometry pieces together - rotate ur normals ↑ and project uvs ↓ in worldspace by a vert colour. #gamedev
秘部痺れ9月ライブ④
9/22(金)@中野MOONSTEP
出演:LIZZARD WIZZARD(AUS) / self deconstruction / ABNORMALS / 秘部痺れ / SUNDAY BLOODY SUNDAY
19:00~
1,700/2,000
@Yannie_Lo has fast normals and low cooldown on projectiles which make her hard to approach, but she stuns easily
#pixelart #character
I fucked up and waited last minute to do the normals and realized I had to handpaint almost all the normals.
Test bakedown. A bit grainy, but nothing some texture work and manual normals painting can't cure. Should look OK with textures.
Gay men & LGBTQI community are so selfish that they would make sure normals (women & children) are rescued last from sinking ship (society)
Knald 1.2 released! Mesh loading 100-550% faster +Bent Normals +PLY support + more!https://t.co/nBXx9kCAA9 https://t.co/gav5aYUJVU #gamedev
We are happy to announce that Emilie Stabell will feature her making-of for
The Journey on FlippedNormals!
Great work by Emilie Stabell! Get the FlippedNormals Lighting Scene for V-Ray. https://t.co/R9Tk2XMokO
@ChaosGroup
Using xNormal I generated normal maps, AO, and bent normals (for lighting). The last pic is the final diffuse map.
Finish baking normals for some modular classical stuff. Pretty satisfied. Dying to get to the PBR pass #gamedev