画質 高画質

your pieces are so beautiful, missy! 💖😍💕 also thank u for the tag~

did someone ask for... abs?

show me your fave works guys!

https://t.co/ebR6eeHxon

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To prevent what happended last time (three people offering at the same time), I'm posting a WIP! And there are no more ABs to avoid double ABs!!

Preclaim is AT LEAST $46: will add accessories and wait for people to offer before accepting preclaims!

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Ayn Rand Enjoying The Delicious Pancake Abs Of Paul Ryan, Coronavirus version

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Reilin wants to see ABS.

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My entry for ! I tried to draw something on traditional media (alcohol marker) after a looong time, so i don't know if i'm proud or not, but this pretty guy was fun to do 😳 (it's really rare that i draw chest and abs so it was a good training !)

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Celebrity AU Sabito!!
haha,, abs.
now i see why giyuu is head over heels for his celeb bf

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A Collection of the stuff I've been working on for the past week, Static ABS!

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while making this i realized how pretty riksa is.
i mean, just look at those eyelashes (O.O)
also, i still can't make abs

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i’m surprised i didn’t spontaneously combust from drawing Solar’s abs

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im just,, rly love how her abs look i-

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Non blurred version hehheheheh
Idk, I had fun starring at the abs lmao

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Donc pour mes 'if statement', pour X=dirX et Y=DirY si Y>X l'ennemi se déplace sur l'axe des X.. si Y<0 quand Abs(y) est supérieur à X pareillement.. si x<0 quand y>abs(x) pareillement.. Et si X et Y<0 alors quand Y<X il ne se deplace que sur l'axe des X aussi.. quand à l'axe Y..

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H(h)mat2(cos(h),-sin(h),sin(h),cos(h))
void main(){vec2 s=(gl_FragCoord.xy*2.-r)/min(r.x,r.y);vec2 x=s+vec2(-.5, .0),z=vec2(.0,.0);float y=.5;for(int i=0;i<4;i++){s=sin(z)-.2;s*=H(t);s*=fract(s)-.9;z =vec2(z.x+z.y)+x;}gl_FragColor=vec4(ceil(length(max(abs(s)-.5,.0))));}

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thanks kludi :D

hey, I'm Ryuu. I'm a potato and I love drawing OCs and abs!

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