画質 高画質

With Austerlitz, we set out to design a very reduced set of vignettes in weights and contrasts, adaptable and combinable.
https://t.co/b85L14OhOv
💡It was with Ambroise (2001) that we started designing sets of vignettes and borders adapted to every weights and width.

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Visual Error's AnythingV3 Prompt Starting Kit

"2001: A Space Odyssey Universe Goddess in the 4th dimension of time and space,"

"Dark Matter Goddess, ((((dark halo)))), ((halo)), goth bodysuit, glowing,"

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京を好きになったきっかけが99でのこの鉢巻きを取って燃やす所で、庵を好きになったきっかけが2001の豺華のかっこよさだったりする。今までの自分の甘さとの決別みたいな京に惚れたし、格好いいだけでない狂気を思わせる庵に惚れた。 https://t.co/bjnabfepzu

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Few more Utena pics (all from 2001-2002) because I was surprised to found it on the Internet 🥲

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21年前の2001年12月14日、「バトルネットワーク ロックマンエグゼ2」がGBAで発売されました(SHOEI)#カプコンアートワーク

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2022年に観た映画の記録🎥

12本目は「2001年宇宙の旅」


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Left: 2001 > 2004 (1st CG art) > 2005 (1st SS art)

Right: 2021/2022

I drew a lot 2001-2006, stopped drawing 2007-2014, in 2014, the OTP brought me back😊

Given the timeframe, it’s not impressive, but still We all start somewhere & I still have a lot to learn❤️

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2001 vs 2022

Practice.

Lots and LOTS of practice.

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Earliest digital art that I still have onhand vs a recent piece I really like (2001 - 2022)

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2001(i think) vs 2021



Spicing things up with a quadruped.

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Things cannot be perfect in years at least I tried
2001? Vs 2009 vs 2018 vs 2022
Over 20 years -----

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I WANT TO BUILD EVERY 2001 RAHI. ALL OF THEM. NOT ONLY THE OFFICIAL SETS BUT THE "COMBINERS" AND THE ONES FROM THE GAMES. ALL OF THEM.

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On a day like today 21 years ago, December 14, 2001, Battle Network Rockman EXE 2 was released for the Game Boy Advance in Japan.

Five years later on the same day, Ryuusei no Rockman was released for the Nintendo DS in three versions: Pegasus, Leo and Dragon.

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1枚目が2001年8月29日。2枚目が次の日。
12歳くらいの時にペンタブ入手して付属ソフトで描いたやつです。無邪気に病んでますね。

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THE JET BOY BANGERZ🚀💫

宇原雄飛 /Yuhi Uhara
Age.21
birth.2001/3/16


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As much as I love Halo CE's Mark V (2001), I still think the T-51b is my personal favourite power armour of all time.

It's very 90s, the design just hits all the right spots for me, and I always adored how it looked from the renders from the original game.

Peak 1990s design.

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戦国伝承2001「紅」のラクガキ。武器、素手攻撃の2ボタンに最初戸惑うんですが、地上連続だけじゃなくダッシュやジャンプからピアノ打ちで連続攻撃を入れまくれたり敵をいなす手段が豊富でかなり好きな作品なんです。ノイズファクトリーのゲームはマジラブ!

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