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694 - Helioptile
Type: Electric/Normal
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
#Gen6
693 - Clawitzer
Type: Water
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
#Gen6
692 - Clauncher
Type: Water
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
#Gen6
691 - Dragalge
Type: Poison/Water
Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory.
#Gen6
690 - Skrelp
Type: Poison/Water
Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off.
#Gen6
689 - Barbaracle
Type: Rock/Water
Barbaracle’s legs and hands have minds of their own, and they will move independently. But they usually follow the head’s orders.
#Gen6
688 - Binacle
Type: Rock/Water
They stretch and then contract, yanking their rocks along with them in bold hops. They eat seaweed that washes up on the shoreline.
#Gen6
687 - Malamar
Type: Dark/Psychic
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
#Gen6
686 - Inkay
Type: Dark/Psychic
Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
#Gen6
685 - Slurpuff
Type: Fairy
Its sense of smell is 100 million times better than a human’s, so even the faintest scent tells it about everything in the area. It’s like it can see with its nose!
#Gen6
683 - Aromatisse
Type: Fairy
Its scent is so overpowering that, unless a Trainer happens to really enjoy the smell, he or she will have a hard time walking alongside it.
#Gen6
682 - Spritzee
Type: Fairy
In the past, rather than using perfume, royal ladies carried a Spritzee that would waft a fragrance they liked.
#Gen6
681 - Aegislash
Type: Steel/Ghost
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
#Gen6
680 - Doublade
Type: Steel/Ghost
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
#Gen6
679 - Honedge
Type: Steel/Ghost
Apparently this Pokémon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force.
#Gen6
677 - Espurr
Type: Psychic
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
#Gen6
676 - Furfrou
Type: Normal
Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements.
#Gen6
675 - Pangoro
Type: Fighting/Dark
Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
#Gen6
674 - Pancham
Type: Fighting
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
#Gen6
673 - Gogoat
Type: Grass
It can tell how its Trainer is feeling by subtle shifts in the grip on its horns. This empathic sense lets them run as if one being.
#Gen6