Im always goofing around, thats why my workflow's very sloww. I present to you, a sketch of pride and royalty

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the thing about leaving WIPs for too long and not being able to finish it within a certain timeframe is, when i come back to it after months pass, my style and workflow is already vastly different so now i no longer have motivation to finish it lol

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Tessa Wessels told us how she became a Concept Artist, shared the workflow behind several projects, and explained how the JustSketchMe tool helps her to achieve the desired results:

https://t.co/Q6THfW3eX8

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Nic Bao, registered architect, researcher, and lecturer at RMIT Architecture, will demonstrate a Rhino/Ameba workflow for about 90 minutes at the Computational Design: NEXT 8.0 conference. Join now: 🔗 https://t.co/uK0BZ0e2cv

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week 1 week 2

week 3 week 4
perceive my workflow xc

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Workflow changes every 5 minutes

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Talked about it a bit on a prior stream, but I recently started going back to college. Adjusting schedule and workflow wise, but slowly starting to get used to it. Once I get more of a balance between schoolwork and content creating, I'll be back on the grind 😁

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This one’s about 2 years old now already, but I often like to think of it as a “turning point” for my workflow. I learned a lot working on it, and really wanted to push myself at the time. The silhouette/flow are still really fun to me, & I gained a lot of confidence in painting

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i've been worried about getting too rigid with my shading and overall workflow when it comes to adding shading over my lines, gonna try shading this in a few ways
 
gives me an excuse to draw this cutie too :3
 

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Some detail shots + lineart. I'm really enjoying this workflow.

It was really intense to find that alpha Garchomp in Pokemon Legends Arceus and I wanted to get that vibe across.

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I tried colouring the lines in
not quite used to this workflow but Hmmm..

have a Cake

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Was having a go at some more 3D last night, revisiting my Harton model. Thanks to for showing me a cool workflow to get this stuff done quickly in Blender! Next up - Deer needs some clothes and a bit of muscle sculpting :D

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GN everyone!😪💤

I've finally stabilized my workflow, which means I'm back to developing my collection of Skyloftians!

For those who are new or don't remember, this will be an expansion of the Mermaids' "Ai-LLURE" universe

Expect juicy updates soon!😁👍
"Corvids" 👀

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New workflow—I rendered my figures first and colorized them afterward. 👾🎨🤙

I would’ve typically called it good at image but some research on ambient and directional lighting took me down an awesome rabbit hole. Image feels more like the figures are IN the environment.

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Relatable. I kid you not my ridiculously unproductive workflow involves my drawing in CSP and then downscaling it in Aseprite.

(sidenote: I cannot relate to anyone who says pixel art is easier than other forms of digital art)

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Drew Fauna! First attempt on a full body, and first attempt on a background. Still gotta work out a few kinks in the workflow, but following a mix of SomeNormalArtist and さいとうなおき's tutorials has been helping a bunch.

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Yet another commission done for It was a bit overdue which I do apologize for, I've just haven't a good workflow to get things done. Other than that, I am proud of this one completely due to how I colored it. Thank you again ender, was fun doing this piece <3

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Mihai Dragos Potra, designer at Zaha Hadid Architects, will be offering Cinema4D workflow to the participants at the Computational Design: NEXT 8.0 conference. Join now: 🔗 https://t.co/uK0BZ0e2cv

Event details:
Date: March 5-6, 2021 (Saturday & Sunday)
Time: 12:00 - 20:30 UTC

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Throwing together a truck for the Lowpolis discord weekly prompt using 's freebie factory tileset, trying to get back into and trying to figure out better workflows for it.

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Snap-to-grid features allow precision and flexibility, freeing you up to express your vision effortlessly, now available on all platforms. Have you tried out perspective grids in your workflow yet?

🎨🎨🎨 Contemporary architecture from the talented

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