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I'm sketching a character that some game developers must have seen many times. Can anyone guess where is she from?
Title: Daikoukai Jidai II
Year: 1994
Platform: Super Famicom
Publisher: KOEI
Developer: KOEI
#retrogaming #gaming #videogames #Nintendo #SuperFamicom #SNES
60 Days of DGU Day 3: DGU was originally called Cynical 7. You played as a game developer down on his luck who finds out he only has a week to live. It was about the reality of not everyone being able to make a splash in the world no matter how hard they try. #pixelart #indiegame
A bit late, but I would like to give mad props to @wooga for hosting the Gaymer night. An event that brings together LGBTQ+ game developers and players, where I had the privilege of serving and APA called "The Potion of Queerness". With label art by the ever talented @Cruz_Corax
The Art of BRAVELY SECOND: END LAYER (Hardcover) pre-order on Amazon: https://t.co/dqtO1MZJt3
"Over 250 pages of concept art and developer commentary compiled in a fascinating and vibrant hardcover volume!"
GAME OF THE DAY❗️
💿 GAME: Galerians: Ash
🎮 PLATFORM: #PS2
📆 RELEASED: 2/2003
💻 DEVELOPER: Polygon Magic
🏢 PUBLISHER: Enterbrain, Inc
#Gaming #RetroGaming #GamersUnite
@TiredCookies2 Greetings, the name's Trinitroid. I'm a digital artist and an amateur indie game developer. I do art trades, digital art, sprite-work, and animation.
Title: Castle Excellent
Year: 1986
Platform: MSX
Publisher: ASCII
Developer: ASCII
#retrogaming #gaming #videogames #MSX
Title: Golden Axe
Year: 1990
Platform: Mega Drive
Publisher: @SEGA
Developer: Team Shinobi
Artist: Yoshiaki Yoneshima
#retrogaming #gaming #videogames #SEGA #MegaDrive
@witcheria Hey! My name is Dejan and I'm a game artist/developer. I usually work on any style I find fascinating, between making games.
https://t.co/bdihC43Web
https://t.co/uZkpGhlaWW
@vanishedvelvet Hi! I'm Dejan, and I'm a game artist/developer. I work on a bunch of different styles when I'm not developing any game:
https://t.co/uZkpGhlaWW
https://t.co/bdihC43Web
@Sumiinie Hi! I'm Dejan, and I'm a game artist/developer. In my spare time I like to experiment with a lot of different styles that I find fascinating.
https://t.co/bdihC43Web
https://t.co/uZkpGhlaWW
@TurtlerChan Hi, I'm Dejan and I'm a game artist/developer. In my spare time I draw a lot of different subjects in a lot of different styles that I'm fascinated by.
https://t.co/uZkpGhlaWW
https://t.co/bdihC43Web
The developers behind Monster Hunter World: Iceborne started their tech experiments for creating deep snow in the game with a model of Mega Man. Learn more secrets about creating Hoarfrost Reach in our new video tour. https://t.co/MvqGBrI8Qr
We've updated our story with new information about 3D Realms' Ion Maiden game. Iron Maiden accused the Duke Nukem developer of creating confusion through Ion Maiden's name and logo. 3D Realms has now relented with a name change. https://t.co/ceB9MEIrna
Monster Hunter World: Iceborne Glavenus Trailer and First Developer Diary https://t.co/TjwoBQS8wd
Title: Skyblaster
Year: 1988
Platform: Atari ST
Publisher: micro-partner Software
Developer: Expert Software
#retrogaming #gaming #videogames #Atari #AtariST
simulation(sometimes rpg) developer
(UI artist/system developer typically)
#PortfolioDay
Hey #PortfolioDay! I’m a concept artist by trade, game developer by day and fly by night!
Hey #PortfolioDay I'm Rachel, a Los Angeles based artist, game developer, animator, and community manager. I like drawing with ink and with bright colors.