画質 高画質

Discovered the today 👀

Now my piece of "DISTRICT" is available as a multi-edition! ⚡️⚡️

You can mint it now ✨

25 ed. | 0.01 $ETH

LINK⏬📎

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No more playin around!! "Admiral DMT" is "Me" and "I am Him"!!

Imma hunt him on all Multiverse and Make him mine!!

Thank you ser for making it possible!!

G.O.A.T in 0xa4c08c451383f4427cee62880c8bee9f63592541

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Happy Romania national day!! 🇷🇴🎉
La multi ani!!!!!

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Like the Cosmos, Zeal runs in our blood.
Don’t need to stay on the Death Island to be prepared for January 2023.
Just catch your GoldPass on !


🫵🏻👇🏻
https://t.co/Padx9bQ3G5





‘Ikki, Phœnix Knight’

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Spoilers
My thoughts after finishing Bayonetta 3 and giving some time to digest.

- Bayonetta 2 is my fave Careza.
- when you think of 3 as its own mutivers, the ending is a bit better.
- Multivers storys are messy.

Anyway. Fun journey.
Cant wait to move on to God of war now

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"Max 6D X Infinity+"Christina Aguilera Portrait" :: Julia Condon Style, vivid sharp colors WLOP hyperdetailed Unreal Engine 5+Centered+multi..." - made with

https://t.co/zzyDgMzrPm

https://t.co/zzyDgMzrPm

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I was hoping it'd let me see the onion skinning if I used multiply or something but it doesn't it just turns black ;_;

Fills don't ghost frame and it makes me very mad AAAA

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you're welcome, Ami!! there may have been multiple false starts...

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Hello hello, I am an multifandom artist. Colourful artwork is my thing and if you like that, you'll most likely like my work :]

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hiii im ari and im currently obessed with miraculous rn but i have ocs and am multifandom too :]

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He rawr!
multi ych Commission for Urdah on FA! :D

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Hey peg!! I do multi fandom art and you seem cool maybe we can be moots

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Features:

🕯️Hand drawn artwork
🕯️Original soundtrack
🕯️Multiple Endings
🕯️Spooky vibes (but tame in terms of scares)
🕯️ And plenty of Poe references 🍷

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Got these two grail sets on the chopping block, mainly looking to only trade one. Looking for multiple floor sets or grail sets etc. open to all fair trades/offers! Traits matter 👀

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It's interesting that Arc Sys games tend to have one dedicated big body grappler and a few pseudo-grapplers, while Capcom games (or SF anyway) tend to have a few big body grapplers.
I have a theory that it's harder to design multiple big body grapplers for anime games (cont.)

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