画質 高画質

My drowbot Nyloth! Because drow androids are a blessing. He's gonna be getting a new design soonish!!

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look at this metroid concept art where the metroids have gummy worm legs

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silly thing plus love the idea that androids are strong as hell
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LETS GO BABY WE NEVER LOSE WE THE KINGS BABY MY LUCK ON ROIDS

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(made some edits to the last one so reupload oops) some recent commissions! characters belong to heiiahounds, cocoabunns, and catdroids on dA respectively!

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well i saw this design by and i just HAD to draw it, i hope you dont mind! now i feel inspired to work on my own androids that i need for a story haha so it works out! thank you so much for your amazing art <3

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WIP- some progress on the racing androids

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Spider-androids
PT-1
Connor + Simon + Dorian (AP700)

↓↓↓ THREAD ↓↓↓

Guess who did a new AU?? Yeah. I have fun on this.
Thanks to with the help in designs and nicknames
+ I used Simon's and Dorian's names cause I love them so much

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self-indulgent doodle of as the androids sent by...some other excessively-powerful megacorp.

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Ahh.... imagine when Markus and Connor poses as naked on bed for picture by pron crews. Androids gays film. Or something. ^_^




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で背の低いキャラをつくりたいと思い、「身長を低く」パラメータに2.00を入力したら胸がえぐれてしまったらしい
数値の限界突破は使い方を考えなくては...

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ShapeBots
I created this series to design different androids with an aesthetic based on a specific shape.
All four are drawn on 11" x 11" bristol using quill pens.

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the galactic donny, Cosmic;
>his power allows him to manipulate space, letting him bring down asteroids, create small black holes and galaxies and a bunch of other things galaxy related things.
>he is the younger cousin of Constella🌌

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Oh yeah lets post some AU nindroids before I forget.

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VRoidStudioで出力するモデルのマテリアル数ですが、現在は16マテリアルほどとなっています。(サンプルのVitaちゃんの場合)v0.5.0以前でVRMを出力すると髪の毛の房の数分マテリアルが分かれてしまっていたのがv0.5.0でまとまるようになりましたので大幅にマテリアル数が減りました。

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Check out my Ayaze, she's so cute!

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We have a feeling that before punching androids Gavin had a big training with "meat bags"...

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VRoidStudioで作った髪をメタセコで下準備してZBrushで活用するワークフロー!!
1.メタセコで出力したVRMをGLBにして読み込む
2.UVを元に、表、裏、断面を別オブジェクトにする
3.メタセコで、三角形を四角形化する
4.ZBrushで読み込み、クリースを掛けてディバイド
完成!!

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