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¡Primeras imágenes del estilo que tomará el arte del juego! 😁
“Las ideas son fáciles, implementarlas es lo difícil”- Guy Kawasaki
#juegosdemesa #emprendedores #aventura #proyecto #arte #dibujo
Yuyuko ghost sprites from Feeding Time! We didn't have time to implement the side and back cycles, but the first one is the spookiest, so that was fine. https://t.co/F6qI9784do #TouhouProject #animation #touhou #IndieGameDev #gamedev #gameart
Graphics researcher Jamie Portsmouth (@jamportz) hosts a variety of creative side-projects on GitHub. Implemented in WebGL, his experiments beautifully demonstrate optical phenomena like optical dispersion, gravitational lensing, and more https://t.co/8jE0CAFpja
Hoy quise dibujar Rayitos uvu
sigo amando el pincel xd ♡
hice un traje para mi también en los 3 primeros dibujos :o no se si lo implemente en mi proyecto xd
igual es chido uvub
Olde design, but a Rogue Hunter. Currently an unimplemented enemy in the Staza Plateau Control Spire.
norn RARELY shift into their animal forms even though that's their species' gimmick. i'd really like to see it be implemented more. #GW2
Poison peut ouvrir ses mâchoires en 4 si elle veut. Pu simplement e'. Deux, de deux façons différentes
Finally done redrawing dryads! I think Foxglove's final (rightmost) sprite is p cute. I should probably stop drawing sprites for characters years before implementing their scenes, but at least she's finally made it into the game oops 🙃
After 3.1 is out, I am considering opening up the process of porting Godot to Vulkan, by writing progress reports and detailed explanations of how it is implemented (hoping more contributors may become interested about it). Would you be ok with this, even if porting takes longer?
Playing around with @nvidia's VXGI implementation to simulate global illumination (light bouncing) in real time. The results are quite impressive, but boy does it need a beefy GPU! #UnrealEngine #IndieGameDev #Lightyearsfromhome
Ojeando la Guia de Ubersreik de WHRPG 4th @cubicle7... Creo el artista (@SamManleyArtist) el artista ha tomado muy buena inspiración. Y me encanta la manera de darles créditos y el guiño a @fatsharkgames 🤩
Es maravilloso! 💙La imágenes son simplemente geniales
Sonikko CD
I wanted to doodle Sonikko again, except I wanted to implement the spiky hairstyle that was given to the blue blur in Sonic CD. It looks more appealing to me than the curved spines like in the games.
Pedazo de película, me encantó los combates y todo, en especial los momentos de vegeta en pantalla, uff ya quiero ver cómo implementan todo eso en futuras sagas del anime 😍
¿Quieren directo? ¿O ya se durmieron? 🤠
Hoy decidí simplemente admirar el techo de mi cuarto xD okno he estado perdiendo el tiempo, como siempre soooo... 🤔 Les dejo esta bella #ImagenYaoiNocturna #Yaoi #BL
Give the Students What they Need and Set Them Free
See it Implemented here -> https://t.co/YHRClc58bf
Read the SchoolArts Article, Building a Dynamic Art Program with Modular Teaching, here --> https://t.co/CI5stM0aoZ
Steal All the Module Plans here --> https://t.co/3awEi89hps
i forgot how this brush i customized a long time ago packs a punch with this grainy feel idk why i stopped using, i'm designing a friend's character while trying to implement a style with a bit of dark tone
@L_AnonymeC Humm je pense que ces mélanges sont tout simplement la signature de l'équipe de développement (et de l'artiste)