FINALLY finished modeling and texturing the first-person hands. More tris than I would've liked (670 a piece, stretching the definition of low-poly there yikes). Really happy with the texture though, 16 colors at 128x128.

8 94

Here's some wireframes/texture progress. She's sitting at just under 2400 tris.
The mouth-open-profile texture is probably excessive, but I'm just making it up and experimenting as I go atm. The face uvs pan from 1 tile to the next to animate the facial features

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I'm not really aware of the limitations of Roblox things yet, but I've seen tails so I attempted to remake a tail I made years ago :D 648 tris/395 verts

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I think this'll be my last attempt at hair for a bit LOL, I find it so difficult. T___T I'll come back to it, but jeez, hair creators, y'all are doing some heavy lifting haha. 5334 tris/2749 verts.

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I'm not very well practiced with hair so I figured why not give it a go today! Also bonus AO map along with my UV for the curious. :> 876 verts/1722 tris

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howdy fellers im tris and i draw vibrant, 80s toon inspired self ship art fr a living!! :] i draw hearts way too much!!


16 27

So got my hands on some juicy League of Legends Wild Rift models~

to my surprise, it uses PBR set up :o
Most of the high poly models, which is used for the model viewer, are around 12k-16k tris, face expressions are done via shape morphs

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screw it i'll make it public now

Model info:

2362 verts/2020 tris

Spoon part is a port from Pokemon Sword/Shield (from modelsresource)

Features material properties akin to the unused mirror botkiller

supports australium + skins (only on the handle)

https://t.co/5C5OGjyiv5 https://t.co/0kop4ZvnAg

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UGC Concept Hot Dog Concession Stand Backpack
1,021 verts, 1,513 tris
🌭

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Boo for all classes.

Pyro has the "covered face" Boo.

Info:

Model ported from Mario Galaxy (shy version from NSMBWii)

Main: 522 verts, 842 tris, body floats and arms and tongue jiggle slightly. Slightly modified port.

Pyro: 752 verts, 1202 tris, body floats. Direct port.

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More playing around with lo-poly things (I'm having too much fun)! Horns inspired by one of my demon OCs. They didn't translate too well, there's a lot of warping, but a good learning experience. 88 tris/49 verts

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I don’t have art for the rest of the crew on my phone, but here are Tris, my grumpy knight, by and Eryll, my very troubled sorceress, by .

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Note that my topology is funky. It was a realistic face and was sculpted into anime style, so unnecessary detail in some areas (like nostrils) But I keep it so I can try half-anime without re-rigging. Also I added loops to check my shading without subsurf, hence tris

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tris heard yall like buff girls ✨

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9. Tris -

(ft. Emiri, my half-elf bard)
I've had this tiefling babe bookmarked since last year, I freaking love her aaaa
If she winked at me, I'd die 🥺❤️

3 3

Wavy Hair Concept

I tried lowering the Verticle Count from my latest Hairstyle to see if it was possible to get it into UGC Format, and it was! YAAY! 😊

Verticles: 1191
Tris: 2566

102 1403

I said I'd do it tomorrow, but here. Mini Classic Man holding a Mini Classic.

Model info:
7195 verts
6204 tris

Supports team skins

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Nothing to worry about, no dumb joke, just a Sniper Rifle.

Model info:
5984 verts
7284 tris (majority of which is Sniper)
Viewmodel bone support (the pouch pocket moves as if it were the bolt)

Australium + team colour compatibility

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I realized I drew a fancy Tris but not a fancy Dhamon!!

1 8