画質 高画質

👀👀 ‘Watchful’, the latest skull in my collection and the part of my Skull City Philly concept.
This is a LIMITED EDITION of only 5!
Based on a photograph I took of the in Philadelphia
https://t.co/rIL1sjrHTe

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With only 3 days left until , we'd like to share the beginning of SCVN as a concept.

First up is Sonic's design!

Initially the art style was going to be on-model with official material, but we landed on something more consistent rather than accurate.

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someone on reddit told me to genderbend lingzhi from hit mobile game and i've been obsessed with this concept. unfortunately i suck at character design please send me suggestions I will greatly appreciate

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New project in the marketplace!
Welcome KIZUNA ( ) 🤗 ✨

Nice concept. Super clean anime-styled art. Welcoming and friendly community! Want to join early? Then go to our game and buy yourself a spot 🛒

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Reference images for the Halloween design concept. Once I get lazy butt in gear or commission someone to do it I would love to show you all the actual design.

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Another example: the REAR WINDOW concept. The idea of accidentally seeing a neighbor (or fellow driver) do something awful always works for me, no matter the genre in which the story is placed!

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BONUS PIECE: I think it's doubtful that jeff understands danger. Just... as a concept.

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How “V O R T E X” was born. I always start with black n white, until I stabilize my emotions, and then add colors to sustain the concept.

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I guess we can pass ours around. Aesthetic GF! (Sprites may be changed but we have her concept.)
Our tags are - 🌸

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Art wise though I love the concept. The real tease of receiving nudes and the fantasy that it sparks

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Quick and dirty character concept.

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This one image sold me on this TTRPG alone. An entire game based on this concept... I can already imagine the ridiculous stories I'm going to run around my regular games table. https://t.co/OCJyBLd9sz

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summer angewomon concept... wanted to go a bit sportier/cute with her

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Still proud of this one so I'm posting my first concept. I like how in the finished piece Tilda is more invasive of Aloy's space but in the more subtle way. At least that's what I was going for. In game Tilda admits that she was watching recordings from Aloy's focus. 1/2 https://t.co/etVWvc7v3v

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Some AI HEADS I made today.
They are wonderfully detailed.
An amazing concept.
Still working on.

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Proxy, or blockout is where you put all the different parts in, and try to 'approximate' the proportions of the concept. Shapes are still very soft and blobby, without detail, but they match the concept's position. The proxy is a guideline to see what you need to work on.

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