for(float i,g,e,R,s;i++<1e2;g+=e*R*.1){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-4.);p.zx*=rotate2D(cos(t)*.4);p=vec3(log(R=length(p))-t,e=asin(-p.z/R),atan(p.x,p.y));for(e-=s=1.;s<6e2;s+=s)e+=abs(dot(sin(p*s+t*s*.5),p/p))/s;o.rgb+=hsv(p.y*.1,2.,s=exp(-e*1e3)/2e2)+s+s;}

24 220

(i rotate wk2mfa ellis in my mind)

3 10

t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.01
background(0,9)
noStroke()
for(d=360;d;d-=4)for(r=0;r<TAU;r+=PI/4)push()+fill(abs(((d*4+t*510)%510)-255),99)+translate(360+cos(R=r+t+(N=noise(d/99,t))*3)*d,360+sin(R)*d)+rotate(R)+ellipse(0,0,3,(W-d)/4*N)+pop()}

3 21

Rotate some more and let's get in to this wonderful place!

24 114

day 16.

Zhongli is the only one who stays (because if not the rest die violently), the rest rotate while I make friends with them.

I am currently making friends with them three so.

1 114

Rotate - No text

2 2

Gura with pixel Art of World Flipper 09 - rotate

12 36

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0 0

To enable final attack: insert 2 orbs that currently use (like W's, but W use only 1) into the slot (like OOO (Os))
Rotate it into horizontal alignment to activate the power. Wait for it to charge and it is ready to release final attack.
12/

0 2



Urgently need help lol o/ which girl should be my 8th?

1. Purple hair-Megumi
2. Red hair-Muku
3. Brown hair-Miki
or 4. Rotate them until more girls :'3?

Halp I can't pick love them all xD

1 17

It actually looks better rotated this way hmmmm

0 7

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- 3D Models
- Rare Animated Models
- Rotate & view from all sides
- 40+ Unique designs
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0 0

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- 3D Models
- Rare Animated Models
- Rotate & view from all sides
- 40+ Unique designs
- Various Minted Rarities

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0 1

Check out CCTV Punks!

- 3D Models
- Rare Animated Models
- Rotate & view from all sides
- 40+ Unique designs
- Various Minted Rarities

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0 3

(rotates these two addisons in my head)

0 0

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✅ 3D Models
✅ Rare Animated Models
✅ Rotate & view from all sides
✅ 40+ Unique designs
✅ Various Minted Rarities

https://t.co/eJwKzliKAw

0 0

7/10
Towns are currently a mess. You can't really see any clear difference between the levels. Especially not between level 2 and 3 tiles. I rotate them additionally. So lvl 1 looks sometimes as they belong already to the lvl 2 ones.

0 0

1) position him
2) rotate each frame to add shake
3) profit

1 9