画質 高画質

¡He tenido el honor de volver a ilustrar la portada de la agenda que salva vidas de ! 🥺🐾 Colaboro junto a compis artistas increíbles en este proyecto 100% solidario que se lanzará mañana a las 19:00h en 🙌🏻 ¡Echadnos una pata para que se haga realidad!

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another day, another attempt at figuring how to draw big volumes of fluff on dog forms realistically so they actually have form and move with solid perspective

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Dragon headshot Comms!
✨ $/23 each
✨ p*ypal or v*nmo only
✨ can draw flight rising dragons, or any dragon OC!
✨ you’ll be provided with a transparent png file, as well as one with a solid background color
DM me if you’re interested! I’m only taking a few slots at a time :)

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11. Kingdom Hearts Final Mix

Pretty good. The combat and exploration are really solid but it's held back by obtuse world progression and the camera during battles. It's rough around the edges overall but I still enjoyed my time with it

7.5 lemon popsicles out of 10

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My line art got a lot more variation in widths and I use a lot more solid blacks. :D

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Art of the day 'MGS2 Sons of Liberty'
Fan art. Shinkawa study.

credits to: Hideo Kojima

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how metal gear solid should have ended

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Only two more days until FWA!!! I'm gonna be wearing a suit of a character I haven't played around with in a while- Kipling! Maybe the con will help me solidify his character? He's just a border collie for now, but we'll see how things go!
🎨: https://t.co/qwx6IoMX3p

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fun ryn facts 1/? if u have any questions abt the jolly fellow hmu

i should also mention since ryn’s my sona a solid 95% of this is gonna correlate to me too lol

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METAL GEAR SOLID FINALE!!! finishing my playthru now! https://t.co/XQzvE3Kfwd

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Creature World
Supducks
Thingdoms

These teams delivered everything they promised, had unique art, solid teams, and active communities.

It’s a shame this space moves on to new projects so quickly.

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Close ups

Val has pupils. I intentionally made them hard to see so it looks like his eyes are a solid yellow from a distance

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So, Scout is actually one of the most reiterated helmets in Halo's history, and imo has had the extreme luck of being real solid each time.

343 even nailed a rare GENIII W with this new version. This is probably the best balance of honoring GEN II style in the modern way.

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If it aint the ENERGY of
then Im not focused. This project giving me authentic vibes, solid dev team and even greater community. This is
Not even gonna compare it to anything because it aint just anything, seen alot of projects come and go but this one is here

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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I'm missing my soft shading style a bit, it just adds that depth that the solid shading doesn't quite bring sometimes, and I imagine some of my fans miss it too.

I did say I'd keep both styles, so maybe I'll do the next one in soft shading.

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