画質 高画質

it is that time again, Friday night 31st 8pm ET Rigging stream, reply with image below, i'll pick something to rig

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おはようございます☀
今日から花粉の量も凄くなるとの事ですので皆様お気を付けてお出かけ下さい🥺





↓ご予算に応じてオーダーメイド・モデリング可能です
nizima https://t.co/cl14DrmXiN

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Hey there! My name's Pixie and I'm a raccoon princess vtuber/artist/Live2d rigger! Feel free to raid me whenever and I'll do my best to return the favor! Love meeting new people and spreading good vibes in the community uwu

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This puss in boots movie goes from 3D to 2D to looking hand painted. I love this.

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『 previous artworks 』
I'm mifflue, a full-time freelance artist from 🇲🇾 ! I love drawing cute/soft things and I do 2d animation too. I stream sometimes for funsies so feel free to stop by, link in replies 🫶

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Dropped it for no reason at all, hope you have a nice day tho

🎨:@/GYU_live2D

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Something's coming...(´。• ᵕ •。`)🍡💕

Debut 2023 ♡

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👀 its 2D that simulates 3D. kinda like Live2D but using Godot instead. However, you're correct about the pixel shader! i don't like subpixels so I locked all the pixels to the pixel grid. This is how it looks like without pixel snapping.

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Hi y'all! I'm rolling off my film at WB this month & will be available for In-House & Freelance Vis Dev & Character Design work. I have experience in 2D & CG, Feature & TV at: WB, WAG, DWTV, & more! DM/email for password.
💼: https://t.co/o043Bve7q9
💌: scott.m.epstein.com

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Salutations I do character designs, storyboard, beatboard, concept art, comic illustrations, and 2D animation! Currently looking for freelance work!

🎨: https://t.co/HY32UNpvW2
💌: mioacenas.com
▶️ : AniMio Studios @ Youtube

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Ahhhhhh thank you omg!!! Here is a screenshot of a recent l2d model I made for @/maplebarsvtuber if you need samples!

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Self-Indulgent Pastel Preppy Churros Design!
For fun, I designed a pastel preppy version of me!

(def didnt draw this cause live2d learning is kicking my butt and im crying)

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Nothing really crazy and not too different from Live2D. I used a couple of mesh deformations using Godot's Skeleton2D system to make the head move. The arms are just Line2Ds that have some tool scripts to direct them. Then the pixel shader is applied to everything.

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