画質 高画質

fun fact i recently learned. dc seems to be basing the current designs of several characters off of how they appear in the 2005 series (and also they’re using mechanikat for the first time ever)

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I am so happy to finally be writing the "Hexbound is written and illustrated in full" kickstarter update :))) And this one comes with a brand new monk class!
It's all about using the exhaustion mechanics. You can punch spirits into people! Up on kickstarter now :)

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Homestuck could have been good if they elaborated on the mechanics and plot lines that existed within the confines of the game, actually. This essay has been peer reviewed.

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Check out Janosik 2 platformer dev update with details about new locations and gameplay mechanics: https://t.co/jo5ULbwPim

Let know what you think and follow the game for more updates.

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Folks seemed to like the habgoblin player ancestry we dropped yesterday. What if I made a special habgoblin NPC for FM... with an encounter designed by ? With new art and mechanics for a whole new type of enemy? And we dropped it next Tuesday? 🤔🌶️

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Monster Crown, a game I've been covering since 2018 also released this year for Nintendo Switch & PC. It's a great pick if you like retro graphics, darker stories, and learning new battle mechanics. It also has a unique breeding system you can experiment with a lot!

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I've been working on the Zokai spawning mechanics. Instead of each area have predetermined lists of Zokai that can appear, lists are generated based on the local climate, region, and biome.

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Art reveal is so sick, aside from the insane details they also have so many further traits more than just visual for future game mechanics too. Check it out and join the discord below.

https://t.co/CtotEb5NXm

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Antares, a mechanical-armed historian from Fontaine. He is also Aldebaran's partner

https://t.co/kSx8XZFFsf

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V1 is all ready to print, all of the gears seem to work perfectly. Just need to try this out and verify the ratcheting and actuator mechanisms

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Here's my honest opinion on this game based on previews:
-Graphically is decent. Not the best but doable.
-The game mechanics look fun asf! Dead by Daylight type of game and I like that.
-Its Really different from what they have done.

I'm looking forward to playing this

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mechanized tako leader

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A kobold mechanic that really likes experimental explosives.

Will you walk the path of explosions with her?

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The deep game mechanics of a visual novel

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I might be able to assist~
(Examples aren't exactly 80's but I've definitely leaned into those color schemes and worked on mechanical bits in art before)

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Mechanics and Stuff for the
✨❤️‍🩹Rehab AU❤️‍🩹✨

(please excuse any bad grammar in this if it's there)
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Water is also part of the etheric energy system.
All of these devices work to pump water and charge it. These are water towers / pumping mechanisms.

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An update on my Dnd saytr? 👀 Mechanical horn go brrrr. I don’t know how to detail or render that section of her horns At All but its worth it looks cool and that’s all that matters 😌✨ expect more updates on her design to come!

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