Hey,
I'm Sten, a digital artist and mediocre sculptor/3d modeler in training! I love working with creatures and robots, and hope to eventually work in the video game or film industry as either a modeler or animator
(Might add more pics in the replies not sure yet)

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Posting my recent digital paintings for

I'm a brazilian illustrator and 3D modeler.

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Heyo~ Name's beebles and im a half-vtuber 3d character modeler/streamer/idk man im just out here vibin lol. I like to make new friends am always down to chat!

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A Hero's Tail game model of Spyro by game's character modeler Steven Gratton.

Source: https://t.co/YiHChyPdai

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If i were in the market for a cute 3D model of Dessy for VR chat and such, does anyone have any recommendations of modelers who might be suited to such a task?

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スカルプトの練習今日は体の作成多分やり方変わって来ちゃった気がするけどここまで作った。ℤSphereとModelerの必要性に一末の不安が出たから通しで作るべきか迷ってしまった;-- 

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Herrooo

I’m momo ! A self taught trans masc mue, cosplayer, artist, photog, 3D modeler and pink lover 💕

U can find/support me at:
https://t.co/3n1Yj0Zi5D
https://t.co/02JzeUUuUS
https://t.co/iOTkudAr4r

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hey! im echo! im an streamer, animator, artist, 3d modeler and complete weeb <3 lets me friends!

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Heyo! I'm Matthew Lovato! I'm a 3d modeler based in italy who got recently accepted in ugc <3 here's some of my work

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Hii I’m a self taught artist, animator, and 3-D modeler! I don’t post often but I’m trying to ;w; I mainly make original works and I’m currently working on a story I plan on animating in the future! I’m also an MS Paint junkie lmao

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🧁☕🍩🧁☕🍩🧁☕🍩🧁☕🍩
Meowdy, my name's Salem! I'm a wannabe Vtuber as well as a 3D modeler and rookie anime-style artist! I stream on Twitch with friends sometimes and have a lot of fun doing it! uwu
I have no proper schedule because I work full-time!

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Zmodelerに新しい追加された面を正面向ける機能の紹介です。

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By the pre-rendered wizard baby, I mean these prototype intro sprites from the . Who knows, the baby could look neat in high resolution with one of the talented SGI modelers.

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CLIP STUDIO MODELERでボーン設定。頭のところに髪のボーンが集中していて、どれ頭?と探すのに手間がすこしかかるが、設定完了後、素材として登録してクリスタでテスト。ポージングは申し分ない。問題は目などの表情と、自分の環境ではそのままのポリゴン数では重たい。おしまい。

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今日の成果
腕の衣装

服のギザギザは初めはメッシュでつくろうとしたけど、なかなか思うように進まず結局テクスチャ透過でつくった。
ZModeler使った方が良かったのかな🤔
けど久しぶりにBlenderでUV展開→テクスチャ作成ができたのでいい練習になったと思う。

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