I just wanna say a massive THANKYOU to for making the character turnarounds available!! Sculpting for a uni assignment is going to be more fun than uni assignments are allowed to be 😁

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The first of the final character turnarounds for Bardic Inspiration is up on Patreon! https://t.co/YJUZa7mtVY

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You can see in these turnarounds how she changed. Before, her skin and hair weren't complimenting her clothes and her accent pieces didn't tie in at all. Her skin was causing her to get lost in her shirt and there wasn't enough contrast. I liked the old one but I LOVE the new one

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workin on more turnarounds recently

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more turnarounds! finished vaillant's, and now we've got konsu to complete the duo

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happy anniversary ! can't believe it's a year since we started this gay road trip, 100 pages + 2 chapters later! here's some patreon-release artworks to celebrate; comparisions from our pre-launch turnarounds, to the new ones for leg 3. always nice to see improvement!

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cleaned up a couple of old turnarounds to add to portfolio

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A second Aaravos piece, except I actually paid attention to the official turnarounds, paired with my favourite quote from Season 2 💖
~~~

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Mukamuk and Woolly.
I spent most of last year doing character designs and turnarounds but I can't show any of that work because the game isn't released yet, so I used this as an opportunity to include some of that kind of work in my portfolio.

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Inspired by 's 3D turnarounds, I tried recreating this awesome artwork by . I love the style of it and it was so much fun to recreate!

Timelapse: https://t.co/iNhHe43DXe

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did a quick redo of my ol' boi Raskal's turnarounds!!

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Official Turnarounds for the Crafty Crew! Go nuts with your fan art guys!

they're also scaled to hight for each other too!

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Wanna see Ollie, Scoops, and Julia model sheets? In animation it's customary to create these along with turnarounds. This way the board artists and animators know precisely how to draw the character from as many different angles & perspectives as they might need.

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Once in a while I like to see if my turnarounds can actually...turn! It's as close as I can get to 2D animation for now. Maybe one day I'll figure out those ding dang arcs on the bouncing ball...

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