Continuing our series of "Why is a point-and-click adventure game" ... Today's game is "The Dig" from Lucasarts. Designed by Brian Moriarty and Sean Clark.

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I’ve been eyeballing the remake for tablet of Full Throttle. It was tons of fun in my formative years, and the port to pad is getting rave reviews.

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Euch allen einen schönen nerdigen 1. Advent! Nehmt euch Zeit, backt Tetris-Plätzchen, schaut eure Lieblings-Sci-Fi-Serien, spielt alte LucasArts-Games oder erlebt mit euren Freunden mal wieder ein Pen & Paper Abenteuer. Lasst es euch gut gehen! ⭐️🦊⭐️

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. A little nod to the old LucasArts logo I presume?

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The Backgrounds from The Dig (1995, LucasArt) could be perfect book covers :

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What if our game Halfway would have been a like & based on our 1st story concept? Done as morning warm-up

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What if and would have made an adventure game in the 90s. done as morning studies.

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“Behind you, a three-headed Klingon!” – recreates TV show scenes as adventure games. Epic! https://t.co/XsfNQsKfpS

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The environments of Gravity Fall reminds me the golden age of LucasArts games :

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The Monkey Island/Grim Fandango crossover game I never got.

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Buenas noches Presura N°12 - LucasArts, con https://t.co/L8hPRZQ9Q5

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The adventure game by that doesn't exist but probably should ;)

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Open a dusty draw, closed since 1988 & find a lost Lucasarts style Point 'N' Click adventure! https://t.co/m2GCeFlcuR

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