タンク付け根のモーター?部分は、自分の練度ではサブディビジョン対応のポリゴンモデリング出来なかったので、Fusion360→Zremesherでつくりました



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顔メッシュ。時短優先なので7割はZremesher頼り
口や目の周辺はほぼBlenderでやりなおしてる

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Body Parts Basemeshes for ZBrush by Ashton, all UV mapped with nice topology. Available here: https://t.co/InLhZdXjYE

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Slide 1-2 "How to open unleashed mouth"
Slide 3-4 "How to swap mouth meshes"

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A birthday gift for my gf's little sister! She's turning eight! Two of my favorite fandoms meshed together into one awesome Catra! I hope yall like it! I will also be opening sketch commissions soon probably!

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Next To Go Part 4: When normal weapons don't work...

Time, sweat and tears were sacrificed to make this comic possible. But it doesn't hurt to have some comic relief, right?

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Meshes vary greatly in shape and purpose. This blog post categorizes meshes into 3 broad types, making it easier to decide how to create meshes.

https://t.co/8fX0CbdhK7


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My Meshela, the cute warlock ^w^

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FuzzyBearTEDDY, a skin I leaked ages ago that was based off of T.E.D.D.Y. from STW finally had meshes added to the files.

As of right now it appears only STW will be getting Fuzzy Bear Teddy however it did have a BR skin ID in the past.

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S h i t.

I forgot to submit a timesheet and now I'm 300 short for rent. So, I'm opening for PWYW commissions. Please rt/share this- Literally accepting ANYTHING through paypal at this point, even like 50 cents if that's what you have. I just don't want to get evicted.

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The silhouette was achieved by duplicating certain meshes and using a solidify modifier with the normals flipped/backface culling enabled

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My DM was really speculative about me playing a goblin sorcerer, but I was extremely insistent so he allowed it, and honestly, she meshes with the group well and it's been an enjoyable and diverse experience with us so far. She's a lawful good divine goblin sorcerer. <3

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🇬🇧 Cool lantern material effect I made with two meshes and a point light !

How did I make it ? NO CLUE, I did stuff and half the other lanterns look very weird, layer and stuff don't help D:

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Making more progress on King Krusha K. Rool. Got the in-game meshes just about done now (complete with UV-mapping & rigging.)

From here, I need to make the high-poly meshes for rendering & texture baking (these images are still using basic placeholder textures & materials.)

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