Okay I thiiiink this is the last one I have to share? A TF doodle that did of me turning into a ferret! I said he could join in the transformation too, but he probably shouldn’t have let me set the parameters~

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Step 9: Trough of Disillusionment. Code does what it's supposed to, but there are enough parameters that most guesses look like crap... Here's garbage1003.png and garbage2047.png attached.

EVERY 👏 SINGLE 👏 TIME 👏 WITH 👏 NEURAL 👏 SYNTHESIS

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A user on another site was holding a character design contest, and this is what I came up with given the parameters! Pretty different from what I usually draw so it was a lot of fun!

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Exactly 1 year ago Shoichi Masuo (増尾昭一), one of the most important FX animator in history, passed away. He knew perfectly how to master both realistic and kanadian timing. In fact, he was able to control quite every parameter of the moving image, like few others after him.

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[event - points reward] Tanabata Yoshiko SR (Parameter Up)

Skill: every 28 notes, 21..28% chance to increase Aqours 1st years' stats by 13..27% for 2 seconds.

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I just added new Blur parameter to Rim FX for the new 2.8

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My childhood dream was to ride on the backs of pokemon like these. Then I found out that none of them are actually big enough to carry a person.

Childhood dreams crushed ... because apparently childhood dreams need to have the exact parameters as established cannon apparently.

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GenerateMe scripts part 2: composite_video_simulator. Based on ffmpeg extension by Jonathan Campbell (https://t.co/TR4o8QjBKq) + FM as tape errors simulation. Zillions of parameters to play with to get nice VHS-like images. source: https://t.co/xFAMgSd6LE

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The model I'm currently working on has a CatOnHead parameter :3

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Getting more comfortable with the algorithm, but I can safely say that parameter hell is still there—maybe worse than before.

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Comic Draw 1.0.3 Update Available! Comic Draw now includes a new smoothing parameter in the brush dynamics settings! https://t.co/eAyl7tQp0y

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Comic Draw 1.0.3 Update Available! Comic Draw now includes a new smoothing parameter in the brush dynamics settings! https://t.co/Tzxug1FZI5

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A look at MGO class parameters for CQC & a video to prepare you for Survival mode | https://t.co/hj88vSm98a

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Latest attempts. Thanks to the fractal community on deviantart for sharing parameters.

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found a way to parameterize texture coordinate index in material instance.

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Parameters (A=2,B=7,C=5,dQ = 0.4<dX=0.2,dY=0.4,dZ=0.4) rotated through <90,30,90> formula on http://t.co/0zov1uFjcb

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Increase your parameters
Don't forget
Every great artist was an amateur




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