画質 高画質

Little did they know I have another art style(develop in process),here's Antonio saying hi

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Yiss! Though I'm really trying to not focus on the numbers. I wanna keep making better and better content, so I more focus on the learning required to get there.
So really, a lot of my progress has been personal development, which you can't see online as easily

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あー そういう ことね かんぜん に りかい した

【はじめてのワールド作成 】メタバース開発作業雑談【Developing a world by https://t.co/aWbUIBsrle


吉村ハヤテ
卯塚ウウ

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Nebulus (1987)

Published by Hewson
Developed by John M. Phillips

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Retro Gaming Memory! ❤

Title: HeroQuest
Developer: Michael Hart
Publisher: Gremlin
Version: Commodore Amiga
Year: 1991

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Loving my Thugs and Shawties. Can't wait for the near future.

Think we have a shawtie burn event coming up, doodle Thug drop incoming. development ongoing. So much to look forward too.

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wip on scene with Felina Vicientia , potrait art by and Zure , if you are interested about the develop from my game Yita send a comment ;-)

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I don’t think I ever actually shared Dethyl’s intro portrait here. Apparently not. Probably because I genuinely do not like how it turned out, but it’s an important part of developing an OC so why not?

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Spooky month is almost here!! Here are some quick witch concepts! Playing with designs and styles

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Hank my beloved son 💕
I don’t have much background development on him. But he’s personal and important to me during hard times growing up being different. Out of my Oc’s i call him my son. Fun fact was named after madness combat, hence why he grey

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Some of the character concepts for our upcoming themed MOBA-RPG game (Hell-O-Ween).
Coming Halloween-2022
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Retro Gaming Memory! ❤

Title: IK+
Developer: Archer Maclean
Publisher: System 3
Version: Commodore 64
Year: 1987

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Tomorrow me and Jess discuss the character development and growth of Blake Belladonna!

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A little late, but I wanted to draw this after hearing Rock's Modern Life is 29 years old now. I always loved that show growing up, and still love it today. It's been a big influence in developing my sense of humor into what ever the hell it is now.

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9 years ago today, Phantom Breaker Extra was originally released on the PlayStation 3 and Xbox 360 at JP. It was developed and published by 5pb.

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This video thread's only the first of many I'll be doing for Kotori Yoshimura's works over the years, let alone the longer YT/website videos I have planned.

She's as much a great developer as she was a leader both at Tecno Soft & Arsys, a legacy that's been unjustly overlooked.

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