画質 高画質

Rottluff was particularly interested in the woodcut form. He first started experimenting with the technique in 1909. From 1912-1920 he developed his own emotive style in the medium.

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MAYU is a Japanese Vocaloid developed and distributed by Exit Tunes and was released for the Vocaloid3 engine. Fanart Vocaloid Mayu anime cursor pack.
https://t.co/UEdQ3z5sOm

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Good morning! ☀️

Hi! I’m going to my job developer today!

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Here’s more explorations of Retch. Pleasantly surprised the paper cutout heavily influenced the final design! It was really fun playing with random newspapers.

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Some more developmental sketches of the Wall from Garth Nix's Old Kingdom series. These were made as part of the pitch for the tv series sadly not taken on...yet.

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OC development

he has yet to gain a name

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Art from Clash of the Ascended, a card game that was in development -

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Hi! I just reached 1k a few days ago! I don’t currently open for commissions as I’m taking time to develop my style and practice but I’m almost always open for art trades 💜

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“It’s more satisfying to hear a single thank you rather then a lot of sorry’s”

Happy birthday Emilia. Over the past 10 years you really have developed into one of the best characters in re:zero. I always loved the 3 trials and the way she overcame them.

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Hello! Haven’t been doing many artshares but I’ll do anything for Ollo!

I’m Sam, a hobby Artist from Scotland, still developing a style. Here’s some stuff!

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220 Lara Croft Reflections cards revisited for was developed by Square Enix Japan (Smile Lab) and RenRen and briefly made an appearance on the Apple App Store in 2013 before being cancelled. Grab the spoils here: https://t.co/WZt0PXOQgo

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'Renga' by on

"A handcrafted collection of 10,000 characters developed by artist DirtyRobot. Each with their own identity to be discovered within the wider stories of RENGA. In its purest form, RENGA is the art of storytelling. "

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Hello there! We are Bleeding World Project.
We are a game development group working on some games to release.
Here are some works made by one of the artists of the team
More information about the games soon!

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Congrats on 20k :D 💕💕
I’m Beatrice and I’m developing an original story and I probably will turn it into a videogame. I do most of my sketches traditionally but I finish them on digital

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Are you a challenger?

I created SpotMe in order to blind the mind through 1/1

All pieces got a challenge: spot hidden figures. l developed unique unlockable protected websites for each giving you the answers. Check their properties!👀

0.1 $ETH
https://t.co/DpdHB6rzPM

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Retro Gaming Memory! ❤

Title: Impossible Mission
Developer: Dennis Caswell
Publisher: Epyx
Version: Commodore 64
Year: 1984

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something cool in development
It'll be huge improvement ✨
BTW: this is new character's design :)

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I was looking for something and stumbled upon this :D Trassal and Tiana are still my fav in terms of D&D character development. My memory is hazy tho, how did things end for them? Are they having a 1/4 celestial 1/2 light ele baby or was that a fever dream?

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