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I am currently attempting to add mesh-based fire so that the flames work one-slot in-game. Here is a WIP gif of the animation. Now I just need to get it functioning in-game.
Wanted to take part in the @TheClubDiscord Rocking New Year so I used the bash mesh to carve out a little dude! 🐸 Using only the subtractive clay brush.
havent shown shots of my model in a while. the mesh itself is coming along okay. i should be getting on to UV mapping soon rlly.. and all the other steps lol I keep stalling tho. I've had a few friends able to help me along the way learning 3D modelling, and Im thankful for that
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「みりだよっ!よろしくねぇ。ねぇさら、あっちにお料理沢山あるよ!はやくはやく~!」
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@ hayo_mesh
#ハムサンド_CS
#b3d "Rise" Is available on @withFND
This piece was created months ago as the early concept of CyberGen universe
All the ship&mega structures are generated from the same mesh
BreakDown in the comment soon
https://t.co/h2GKNLRFhs
And once you're done, if you need, you can further subdivide the mesh, though it won't smooth out your animation.
I draw the mesh by hand and break it down into simple shapes that can easily be manipulated to give them the illusion of depth. (The suction cups are separate meshes.)
Messing around on Blender, trying to get her to import to CSP properly
Not great with the 3D stuff yet
But I got the extra mesh and bones off her
@jackrusher Is that a bitmap or vector renderer? If latter you could already do that w/ the SVG renderer of https://t.co/VZu6MINoFD. For that minimal look just use a simple "shader" function as in the STL mesh SVG examples here: https://t.co/dcNyMFuYFT
@klassickent It's a combo of skeletal based animations and using normal map textures to make it look 3d. In Unity the sprites are rendered on a flat mesh. The creature has a skeleton that I can use to move the polygons around.
(2/4) Smooth or flat shading makes a huge difference, even if the mesh is perceptibly the same:
@die_einhorn May or may not finish this one day. Wanted to make a base mesh of this before I forgot about it. This will be awesome to 3D print one day.
1枚目のようなアルファ付きpngをDoubleSideで貼っつけたMeshBasicMaterialとPlaneGeometryでMeshを作り、vertexshaderでひん曲げた(2枚目)。だけど表が裏面の陰になってる部分が描画されない。といってdepthwriteをfalseにすると他のオブジェクトの陰に隠れてくれないし…普通はこういうのどうすんの
I love the characters who are part of the main group of the series yet initially don't mesh with the rest due to their contrasting/difficult personality or ideology and harshly treats one or many of the rest but have this steady arc and end up truly belonging to it by the end.
@xDivZero I found it easiest to work with a low poly mesh with subsurface modifier on it. Less points to move around so you can really focus on getting the shape right. Google images "3D Face Topology" can guide with where to put poles and loops.