Im trying to improve on fur texture. Also its gay art so that's fun.

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Anyways I was too lazy to aura texture. But how I draw her hair vs in game.
Idk why I never posted the finished version of Her but here you guys go.

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The lionesses have different head sprites, but share their body, legs and tail. This let me fit them both on one texture.

Efficiency! 🙌

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I tested drawing my character in Persona style a-la Soejima.

I found out recently that he does full rendered work, so I'm trying to figure out how he gets from his punchy blacks to his watercolor-soft final pieces. I think he uses the water fringe layer a lot to get texture.

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Here are some images from the video!
Have to greatly thank for the great feedback on the texture. Will try to apply all your teachings on the next one :D

Also attaching the official piece of concept art for the mob by , so drawing not mine at all.

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Btw di gambar terakhir ini aku mencoba pake texture dr brush yang biasa kupake. Baru merhatiin lol kalo di PS ada opsi ceklist texture. Tau gitu dari dulu :")

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Hi I'm an illustrator-author who loves whimsical fantasy stories and limited color palettes. Though I work digitally in vectors I imitate a woodcut style in my process, which gives my work a unique handmade texture.

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Working in this style is very meditative for me, sculpting w light + shadow + texture.

Another take on the Invoccultas corrupted Deep Space Occult Researcher I posted yesterday, this time from the art jam + I hosted with special guests

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Careful or I'll release it with the decal baked on the texture...

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Over 30years from 1970 I worked & travelled throughout Pacific Region & PNG. I did lots of sketches where emotive qualities that shaped my initial perceptions became vehicles for experiments in colour, form & texture.

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Testing some brushes I made in photoshop in Procreate and trying to replicate a leather texture. I think its getting there. Reference:

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Fixed the Logo fade in. Also Preview of the File Select and Mayo texture. (There is more then this.)

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Progress report on
The background process (with a pic of the original for reference).
It may be hard to tell, but the final version of the background has a slight canvas texture.

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For those interested, 3D nerds & all. Heres a quick breakdown of the cake I baked.

This is a low poly, game-ready version of the model I showed earlier. A little over 1500 tris. Can be lower poly if I optimize it. Wireframe, mesh & shadeless texture.
👀

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Will I ever stop posting too late at night? Nope

I'm almost got the hang of this one particular watercolor brush I like the most paired with a certain texture.

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" Le plus précieux dans la création picturale, c'est la couleur et la texture. Elles constituent l'essence picturale que le sujet a toujours tuée." Kasimir Malévitch

Trois de Lalie C. et Hannah K., 2020, collection de La Petite Fabrique d'Images, fournisseur en

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New rock and new texture...

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Et hop, un petit démon tristoune...

Il y a un petit bug au niveau des yeux mais je m'en suis rendu compte après que j'ai fait la texture...

Bref, un OC qui reviendra peut-être un jour...

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Interesting, the way you mixed the vectors. Thanks!
For my shader, I use the tangent node with the UV map as the controller, then a fresnel node. It gives me a horizontal line (UV-wise) that I multiply with my hair texture.

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