My process is pretty simple?
Watercolor texture camo print.
Red skin blush to make character look alive.
Color outline of light sources blue. Duplicate, expand, and blur for glow.
Blue highlights of cast light.
Red shadow.
Watercolor background texture.
Subtle red top gradient.

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昨日の下書き?落書き?に着彩しました。ツルムチ系の塗りに初挑戦。。。
Painted a doodle which I drew yesterday. Fist time to challenge smooth skin texture...
   

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Im trying to improve on fur texture. Also its gay art so that's fun.

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Anyways I was too lazy to aura texture. But how I draw her hair vs in game.
Idk why I never posted the finished version of Her but here you guys go.

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The lionesses have different head sprites, but share their body, legs and tail. This let me fit them both on one texture.

Efficiency! 🙌

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I tested drawing my character in Persona style a-la Soejima.

I found out recently that he does full rendered work, so I'm trying to figure out how he gets from his punchy blacks to his watercolor-soft final pieces. I think he uses the water fringe layer a lot to get texture.

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Here are some images from the video!
Have to greatly thank for the great feedback on the texture. Will try to apply all your teachings on the next one :D

Also attaching the official piece of concept art for the mob by , so drawing not mine at all.

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Btw di gambar terakhir ini aku mencoba pake texture dr brush yang biasa kupake. Baru merhatiin lol kalo di PS ada opsi ceklist texture. Tau gitu dari dulu :")

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Hi I'm an illustrator-author who loves whimsical fantasy stories and limited color palettes. Though I work digitally in vectors I imitate a woodcut style in my process, which gives my work a unique handmade texture.

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Working in this style is very meditative for me, sculpting w light + shadow + texture.

Another take on the Invoccultas corrupted Deep Space Occult Researcher I posted yesterday, this time from the art jam + I hosted with special guests

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Careful or I'll release it with the decal baked on the texture...

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Over 30years from 1970 I worked & travelled throughout Pacific Region & PNG. I did lots of sketches where emotive qualities that shaped my initial perceptions became vehicles for experiments in colour, form & texture.

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Testing some brushes I made in photoshop in Procreate and trying to replicate a leather texture. I think its getting there. Reference:

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Fixed the Logo fade in. Also Preview of the File Select and Mayo texture. (There is more then this.)

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Progress report on
The background process (with a pic of the original for reference).
It may be hard to tell, but the final version of the background has a slight canvas texture.

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For those interested, 3D nerds & all. Heres a quick breakdown of the cake I baked.

This is a low poly, game-ready version of the model I showed earlier. A little over 1500 tris. Can be lower poly if I optimize it. Wireframe, mesh & shadeless texture.
👀

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Will I ever stop posting too late at night? Nope

I'm almost got the hang of this one particular watercolor brush I like the most paired with a certain texture.

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" Le plus précieux dans la création picturale, c'est la couleur et la texture. Elles constituent l'essence picturale que le sujet a toujours tuée." Kasimir Malévitch

Trois de Lalie C. et Hannah K., 2020, collection de La Petite Fabrique d'Images, fournisseur en

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New rock and new texture...

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