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Forlorn Knights concepts. These are forlorn knight character classes. Kept rough to get the idea across. When time allows there'll be overhauled polished versions of these, or outright new images in which they have been further developed. Hope you like it!

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Hi I'm Ayu Maharani and here are some character concepts for my personal project set in fantasy world of Indonesia!

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Hey y'all! It's me. 👋✨

Should really post more, but all I can manage are & concepts here and there - like this  Been a while since the last one (2019) & my hair has since grown out for the first time in years.

What do you think? Long or short?

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My dad's coworker is working on a tabletop fantasy RPG with some really cool concepts and they're looking for backers! Check out the teaser video and the Kickstarter and consider helping out!

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Abstract exploration concepts based around 'time' for my visual arts class

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🌿🌸𝐌𝐀𝐑𝐈𝐍𝐀🌸🌿

~🌿Why be a wallflower when you can be a Venus Fly trap🌿~


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Spirited away to wonderland concepts 😮‍💨

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43. Grouping together random character designs I made whilst messing around with brushes and concepts

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33. Oh I forgot about these two Tokyo Mew Mew concepts using a character maker.

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27. Back to Magic Girls I had probably my oldest Magic Girl concepts, the name of what i called them was really cringe so I won't say it but here are the heroes + a couple villains I redrew.

There are more villains and I plan to redraw those too some day.

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23. Next I'll show my Tokyo Mew Mew OCs which I dubbed Tokyo Ultra mew.

Including their maid and animal instinct forms.

There are actually 2 called Mew Bone and Mew Chili who I've yet to draw but have been concepts in my head for a while.

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I want to complete my fan-support for Maiden in Love so that's probably what I'll focus on during April... dropping some concepts I already have, I'm only missing 3 for the main deck monsters(these are 2 of those 3) then I'll move on to spells and traps

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Csuri's "later Period" (1996 - 2001) is marked by his choice to work exclusively with computers since 1996. The year 2001 was also a significant one as he focused on generative art and the concepts of chance.

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Two early concepts on the way to the final design- JJ and PD Scott Chambliss were very specific with their descriptions of the 'radial circular spoke' look of this base- they were referencing something from Trek history (I forget work) plus a lot of art dept work to this point- https://t.co/KPlrmDszu9

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Concepts da Applejack e a ilustração completa com as duas e o dogo lá

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Primeiro, concepts da Applebloom, da casinha delas e o rostinho da Applejack (tudo de 2019)

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