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SpongeBob SquarePants - Season 5 Episode 29 - Frame 294 out of 1948
SpongeBob SquarePants - Season 5 Episode 29 - Frame 293 out of 1948
@MrMockRock Yusuke is one of the better characters in the game, combining solid up close pressure (ie the fastest jab in the game at frame 3) with good long range options through his supers, many of which can be charged to do even more damage
SpongeBob SquarePants - Season 5 Episode 29 - Frame 290 out of 1948
Sunday animation with more frames!
First scene 2 frame WIP from the next animation is up, gotta say im really excited for this one! Im gonna mess around with some options to see what the pose should be, may be another POV shot since that won!
https://t.co/8WKZ2Y4q9Y
follow your own path.
(alt frame from outpainting / final share from series)
'beyond the veil'
#AIart #AIArtwork #dalle #dalle2 #artistsupport
#aiartcommunity #MotivationalThought
Some of my favourite frames from the Chaos Emerald backstory sequence we created for #SonicMovie2 ⚡️
Made this little oddish embroidery animation for @degenpoet's pokemon contest. 4 frames stitched onto canvas and scanned back to digital. Didn't, win but it was a good reminder to stop overthinking and just create 😌
Last step, I took this 12fps video and run it through Stable Diffusion. So it takes all those frames and reprocess them one last time with the same prompt I used in the beginning, giving it more details, less stiffness, and this AI dreamy aesthetic
...And that's it. Done! (:
As I animated it on 6fps, I used Dain App to interpolate those frames. So it went from 6fps to 12fps
I tried also at 24fps and it worked, but honestly I do prefer much more the 12fps aesthetic for 2d animations, so let's keep 12
Back to Animate, using the animation sketch as reference, I placed and animated those cut-outs frame-by-frame
Looking pretty cool at this point already! but still, it looks like an cut-out animation (because it is) and we are trying to raise the bar here, so lets keep going! (o:
2d frame-by-frame animation + Frame interpolation with Dain + AI rendered with #StableDiffusion
(process below)
vou desenhar esse frame bonitão do Diluc alguém quer ser marcado se der bom?