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Time for some Super Cars II on Amiga. I thought a top-down racer would be a good test of the new retro stick. 🕹️ It's a pretty good game for the Hyperkin stick as the rotational movement controls are quite twitchy. It feels like this game is the 2D origin of WipeOut franchise. 😁
The boy is getting some MOVEMENTS tonight, come hang out!
https://t.co/DxXXOpws1q
The only thing I want is to see the fight, I mean it, I just want us to see our giant boys showing off their best movements, I am not interested in human characters in those creature movies, they bore me.
Excuse to make a Dixie Kong
You know, I'm quite impressed at how organic this rigs movement looks like
Whoever's behind blender's auto inverse kinematics did an amazing job
@SnyderDragdire I charge like $10-$20+ depending on what it is they want. Just simple stuff like blinking and looping movements.
Featured Art of the Day: "Vivid Movement". Buy it at: https://t.co/6kTtsiPfGm
Here are the first thumbnail ideas, considering the meaning of the card of balance, focus and movement. I was exploring different compositions, between something symetrical and more symbolic, or with a better suggestion of movement.
Fan of mecha concept (anime/Titanfall) but something about Imperium's "mechs" i.e Dreadnoughts, Knights, & Titans makes me love them.
Their large physique & hulking movement somehow signify "power" over the sleek, human-esque like mechs.
#WarhammerCommunity
The #BatChat #Podcast is available from a range of platforms and is the perfect companion for the #weekend. @SteveRoeBatMan talks to the experts as well as local heroes to bring you the stories from the bat conservation movement. https://t.co/GJMI1rHPpp
Unlike the remake, the game jam version of Throw Me in the River used a point and click movement interface. This version of the game isn't found online anymore but if you ask me REALLY nicely I could be convinced to DM/email you a link to it.
https://t.co/dZVKGGYKrv
#vndev
I've been studding a lot of classical art lately and I am OBSESSED
One thing that I absolutely adore is the character interaction.
They complete each others movement and complement themselves in the most beautiful way. This is something I would love to bring more to my work
Finally got the full rotations finished for DiveMan.EXE's idle frames. The movement frames are going to be relatively easier than this since there'll be a LOT less to draw. It'll literally just be a tiny bit of his torso and the periscope + water effects.
Ok I really do prefer working with sword stuff
Kinda glad seeing as thats what Imma need for the game too lmao
Starting to understand a bit more with impacting the ground and small body movements but we shall continue to IMPROVE
A piece from "Meld," a collection of shimmering 3D textures. These pieces combine swirling movement with a shiny metallic surface, resulting in a unique, futuristic look.
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https://t.co/OnfS9er1g5
Went back to to try and improve on this
Smoothed it out, added a little more bounce and fixed the leg movement
Frame by frame also in thread for anyone interested https://t.co/C3NzyhMbKq
On the latest episode of the Hope Dies Last podcast, I speak with exiled Egyptian artist @ganzeer about the 10th anniversary of the revolution and the role of art in movements for social change.
https://t.co/YplhBfRWcM
movements. It is possible the victim could be perpetually covered if they do not pull themselves back in time and Toyohiro claims that any would-be escapee will be absorbed into the tower.
Damage Reflection: To protect itself, Super Fly also absorbs and reflects any damage done
@RinTheYordle So cool to see how much movement and weight can be expressed in a few lines!
Also seeing the poses all together reminds me of a Tag Yourself meme--i'm "Definitely Not Lifting From the Knees"
@VikkyVixie, I brought more owls. Is this enough? As I said, I want to start an owl movement.
I'm not really proud of this drawing, but I already spent time on it. So there.