画質 高画質

Time for some Super Cars II on Amiga. I thought a top-down racer would be a good test of the new retro stick. 🕹️ It's a pretty good game for the Hyperkin stick as the rotational movement controls are quite twitchy. It feels like this game is the 2D origin of WipeOut franchise. 😁

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The boy is getting some MOVEMENTS tonight, come hang out!

https://t.co/DxXXOpws1q

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The only thing I want is to see the fight, I mean it, I just want us to see our giant boys showing off their best movements, I am not interested in human characters in those creature movies, they bore me.
Excuse to make a Dixie Kong

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You know, I'm quite impressed at how organic this rigs movement looks like
Whoever's behind blender's auto inverse kinematics did an amazing job

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I charge like $10-$20+ depending on what it is they want. Just simple stuff like blinking and looping movements.

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Featured Art of the Day: "Vivid Movement". Buy it at: https://t.co/6kTtsiPfGm

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Here are the first thumbnail ideas, considering the meaning of the card of balance, focus and movement. I was exploring different compositions, between something symetrical and more symbolic, or with a better suggestion of movement.

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Fan of mecha concept (anime/Titanfall) but something about Imperium's "mechs" i.e Dreadnoughts, Knights, & Titans makes me love them.
Their large physique & hulking movement somehow signify "power" over the sleek, human-esque like mechs.

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The is available from a range of platforms and is the perfect companion for the talks to the experts as well as local heroes to bring you the stories from the bat conservation movement. https://t.co/GJMI1rHPpp

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Unlike the remake, the game jam version of Throw Me in the River used a point and click movement interface. This version of the game isn't found online anymore but if you ask me REALLY nicely I could be convinced to DM/email you a link to it.
https://t.co/dZVKGGYKrv

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I've been studding a lot of classical art lately and I am OBSESSED

One thing that I absolutely adore is the character interaction.
They complete each others movement and complement themselves in the most beautiful way. This is something I would love to bring more to my work

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Finally got the full rotations finished for DiveMan.EXE's idle frames. The movement frames are going to be relatively easier than this since there'll be a LOT less to draw. It'll literally just be a tiny bit of his torso and the periscope + water effects.

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Ok I really do prefer working with sword stuff
Kinda glad seeing as thats what Imma need for the game too lmao

Starting to understand a bit more with impacting the ground and small body movements but we shall continue to IMPROVE

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A piece from "Meld," a collection of shimmering 3D textures. These pieces combine swirling movement with a shiny metallic surface, resulting in a unique, futuristic look.

https://t.co/OnfS9er1g5

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Went back to to try and improve on this
Smoothed it out, added a little more bounce and fixed the leg movement

Frame by frame also in thread for anyone interested https://t.co/C3NzyhMbKq

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On the latest episode of the Hope Dies Last podcast, I speak with exiled Egyptian artist about the 10th anniversary of the revolution and the role of art in movements for social change.

https://t.co/YplhBfRWcM

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F1 MOD
Tile Buffs now affect ARs and SMGs, Tile Buffs increased as shown.
50% ACC, 20% Evade

Skill 2: Make A Mess!
Increases the entire echelon's Firepower by 15% and +5 movement speed if echelon is on an enemy node, otherwise there is no effect.

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movements. It is possible the victim could be perpetually covered if they do not pull themselves back in time and Toyohiro claims that any would-be escapee will be absorbed into the tower.
Damage Reflection: To protect itself, Super Fly also absorbs and reflects any damage done

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So cool to see how much movement and weight can be expressed in a few lines!
Also seeing the poses all together reminds me of a Tag Yourself meme--i'm "Definitely Not Lifting From the Knees"

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, I brought more owls. Is this enough? As I said, I want to start an owl movement.

I'm not really proud of this drawing, but I already spent time on it. So there.

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