three finished, one in progress. Two are visual novels, one 2d point'n'click, the in-progress one is 2.5D. Art & story by me.
https://t.co/RHtXRMubz9
https://t.co/ZTZBx7LRI2

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that i've worked on!

it was hard choosing which 4 games to show!!!

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from oldest to newest! These are probably the most well-known things I wrote. Other stuff is listed here: https://t.co/2rWNNWFBGl

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I realized that in my former life as an EVN maker I have so I can totally participate in this tag! I've contributed (art and/or writing) to Rapunzel, Win the Game, Rock Robin and Ishara: Bane of the Seas. My growth as an artist during these years can be seen lol

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I've got more, but here are 4 games that I translated in the past few years. Really proud of all of them!

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A selection of I've done game design, art ,and in some cases code on since going indie.

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I worked on. I haven't dared to go back and replay Rearmed in about a decade but it was a hugely defining title for my early career

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Jumping on the tag. Here are some things I've written (or am writing). I love them and the amazing folks I got to work with to make them. Thank you all for playing.

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Squeezing 24 years of industry experience into is tough so here are just some highlights. Feel free to check out my website at https://t.co/5eNoLeBfhk for more about me and my work.

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Here's my best I've worked on. Not for the review scores or the sales... but for the people I made them with. ❤️

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I’ve worked on, and I was properly credited on too. Not too shabby, I think!

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I have worked on as a translator/localization director:

Root Double (2016)
Dies irae (2017)
Dies irae Interview with Kaziklu Bey (2019)
Raging Loop (2019)

And there's still more to come!

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I translated.

The best is yet to come!

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Here are I worked on as the primary writer.

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I've loved scoring! Thanks to my super talented collaborators for working with me on such a wide range of games , , and 🥰

Links to play are below 👇 🎮

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Started in-house game localization one year and nine months ago, but it feels like so much longer! Here are I worked on in that time.

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These are the that I worked on that meant the most to me.

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