three finished, one in progress. Two are visual novels, one 2d point'n'click, the in-progress one is 2.5D. Art & story by me.
https://t.co/RHtXRMubz9
https://t.co/ZTZBx7LRI2

1 10

that i've worked on!

it was hard choosing which 4 games to show!!!

12 37

from oldest to newest! These are probably the most well-known things I wrote. Other stuff is listed here: https://t.co/2rWNNWFBGl

7 37

I realized that in my former life as an EVN maker I have so I can totally participate in this tag! I've contributed (art and/or writing) to Rapunzel, Win the Game, Rock Robin and Ishara: Bane of the Seas. My growth as an artist during these years can be seen lol

0 2

I've got more, but here are 4 games that I translated in the past few years. Really proud of all of them!

7 36

A selection of I've done game design, art ,and in some cases code on since going indie.

3 16

I worked on. I haven't dared to go back and replay Rearmed in about a decade but it was a hugely defining title for my early career

11 116

My Some of my proudest work I've put into these <3

2 32

Jumping on the tag. Here are some things I've written (or am writing). I love them and the amazing folks I got to work with to make them. Thank you all for playing.

19 83

Squeezing 24 years of industry experience into is tough so here are just some highlights. Feel free to check out my website at https://t.co/5eNoLeBfhk for more about me and my work.

4 36

Here's my best I've worked on. Not for the review scores or the sales... but for the people I made them with. ❤️

2 34

I’ve worked on, and I was properly credited on too. Not too shabby, I think!

3 39

I have worked on as a translator/localization director:

Root Double (2016)
Dies irae (2017)
Dies irae Interview with Kaziklu Bey (2019)
Raging Loop (2019)

And there's still more to come!

7 46

Here are I worked on as the primary writer.

2 36

I've loved scoring! Thanks to my super talented collaborators for working with me on such a wide range of games , , and 🥰

Links to play are below 👇 🎮

4 12

Started in-house game localization one year and nine months ago, but it feels like so much longer! Here are I worked on in that time.

8 109