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Hey #dreamsps4 community - What is the best (legit or hacky) way to get BENDY cylinder arms? One of the big limitations is non-bendable sculptures that I’d love to find a workaround for. @mediamolecule
Bonus: Here's my original painting that I did back in 2015 that had him in it. And also a more recent updated sketch I did last month ☠️🐱⚔️ #MadeInDreams #dreamsPS4 @mediamolecule
I reworked the crashed lander nose section tonight, expanded the area, tweaked lighting and completed first damage pass (@_snaggs will be working in more detail this weekend)
#MadeInDreams #DreamsPS4 @mediamolecule
Iteration shots:
Reworked some of the shapes and flow for Europa surface dream 4 tonight.
#MadeInDreams #DreamsPS4 @mediamolecule
cacao God cacahuatl with his xocoabeans #MadeInDreams #DreamsPS4 🍫
@_snaggs pumped out some quality ice assets tonight. Mashed them into a quick Europa surface scene.
#MadeInDreams #DreamsPS4 @Johnee_B @siobhanreddy
Robot progress. One of a few different concept directions for our Europa Descent, android MC in #DreamsPS4
Here's my illustration this character is based from 🐻🥕🍅 His name is Benjamin #DreamsPS4
Je me sens d'humeur à faire du teasing aujourd'hui... #DreamsPS4
Restez bien attentifs, il se pourrait bien que le lancement de notre site se fasse très prochainement ! :)
Today's rough concept art for mad-gfx project - Europa Descent - for #DreamsPS4 by @mediamolecule
Another quick look behind the scenes: the iterative design process for the Europa surface test environment. @mediamolecule #dreamsps4 https://t.co/Jn44A6JJu0
Video: https://t.co/eq1onT95nc
From initial lighting tests through to scale testing (4 sculpts, 6% thermo - 2800 props)
Again, for those of you who are seeing Fredrick for the first time, here's my illustrations of him! I've changed his nose shape a bit since making his character sheet years ago, but otherwise, his design has remained. Also, he plays the banjo, I should make him one in #DreamsPS4!
A quick look behind the scenes at the iterative design process behind the submarine for the https://t.co/Jn44A6JJu0 project Europa Descent / @mediamolecule #dreamsps4
From my first Dreams sculpt, through scale testing, culling excess detail to the final design in-scene.
1) Concept sketch in Photoshop: 2 nights (8 hours)
2) Modelled (and iterated) in Dreams, 3 hours
With no prior experience in 3D art, the power of Dreams is mindblowing.
Looking forward to #dreamsps4 by @mediamolecule being in the hands of 100m PSN users :) creativity unleashed
To celebrate the dropping of @mediamolecule #DreamsPS4 NDA today here are a few sample screenshots from a Europa surface test area we're currently jamming in.
Stunning engine, 4 sculpts, copy n' pasted 3000 times. 6% thermo usage total.
More images coming soon :)
Hey YouTube, Here is the new GlitchMaster7! I commissioned @McMacMacray to help create me a new character that represents a (slightly cooler) version of myself, and I'm super happy with the result. Here's to the future of GM7! (And #DreamsPS4!)
Happy New Week, CoMmunity! To celebrate, let's get ready for our spooky #Halloween stream, happening Friday 26th October at 5PM BST! https://t.co/YXBNSNN9lI 👻 #DreamsPS4
I've recently started adding work in progress images (#DreamsPS4 by @mediamolecule collaborative work) as my phone background to inspire additional thought and critique.
For scale and detail reference cell/dream 5 middle = 2nd image attached.
Todays thoughts to follow ...