Here's a colour pallet test for the by

2 12

A whole level concept coming together

1 4

An isometric concept painting

1 4

Enemies will be easy to pick out from the swamp

1 6

Variant heavy enemy designs in armour and from the forest

0 6

deciding the pacing and layout of fights

0 3

A variant on the swamp artifact

0 4

Thinking about how puzzle design will come together

1 6

Concept by exploring how our environments feel

2 6

Honing down the art style on enemy types

0 6

Lots of characters with very long arms

4 11