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Testing my new Dreamcast VGA cable on the OSSC in 480p 2x mode. SA1 is looking crisp!
Since looking for those images refreshed my memory, here's a separate post just to appreciate the gorgeous close-ups in the VGA Monkey Island
@creedmes Tlou2 winning the VGA over FF7R, Animal Crossing, Hades, Doom, and Ghost of Tsushima:
@CortexsAussyPal People who still believe that Crash will be on smash after the VGA:
Now if I remember my dates right, this is one of the earliest examples of VGA (from 1986), released in 1988.
@rexthedogge @CthGodkiller I've got both the DOS and Amiga versions of it. It's the usual deal with pre-AGA Amiga stuff, where it feels like the graphics were designed for the full VGA colour palette, and cut down to 32 colours for the Amiga port. But both look good, all the same.
ไอ่ต้าวสองคนนี้ 🐯🐱💕
#taegi #taegifanart #vga #태기 #btsfanart #btsfanarts
The Software Toolworks logo in EGA, VGA, as well as 3D and Mario variants. #DOSGaming
Nouvel AIO pour carte graphique chez #IDCooling avec l'ICEFLOW 240 VGA https://t.co/UyiagXsIP2
@Grimh_HS J'aime aussi beaucoup le résultat final même si, si on veut respecter la résolution et les couleurs EGA, c'était plutot ça (fait par Steve Purcell). Celle que tu as posté a été réalisé par un autre artiste pour la version VGA.
So I was quite excited to get a hold of the "Art of Point and Click Adventure Games" until I learned that all of the early game art up to the VGA era are all featured in the uncorrected aspect ratio. There was also a bit of shoddy research done in the terminologies section. 😥
The Secret of Monkey Island (Lucasfilm Games, 1990)
Iain McCaig, who made the VGA portraits for Monkey Island, designed Darth Maul a few years later. Now, he's working on the next (or previous) era of Star Wars: The High Republic.
Bring the fire and set the night alight 🌃✨
#vga #taegi #แทกิ #뷔슈 #btsfanart #nvbmgallery
Taking some time to admire some magnificent old full-screen art from VGA games. ^__^