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Here are the references for my last girl.
I’ve started to draw her before war has started.
And honestly, it’s very interesting process to look for ethical photos, read articles, because each element, each flower is very important in the finished outfit.
Over on @OldGameMags , we rummage through all the great 80’s and 90’s magazines to find fascinating articles, cover artwork and ads.
We’ll be going through
PC Gamer #38, July 97
Extreme PlayStation #28, April 2000
Mean Machines #24, Sept ‘92
Day 1 - Ruby Red
I had no idea what i was doing, tried to add dust particles, and also didnt really like the base drawing so yeah, first day of the experiment : kinda shit at it
It was 3 years ago today that the #FightForWynonna began. Several months later it eventually became the #Win4Wynonna.
Check out my thread below for lots of tweets, articles, videos, etc. from the fight.
#WynonnaEarp #BringWynonnaHome
Graphic created by @LoraInnes.
For #screenshotsaturday, I bring you the gift of motion, particles, and WIP UI. What? Did you expect a full game? That's not for another two weeks! ...or so I hope, anyway. #indiedev #gamedev #animation
And the other things I was working on before the break- Mother and Alien Syndrome- will be on their way in the future. As well as other articles, I suppose that might be a good idea too.
That's everything for now. See you next tweet!
@cutesweetcorgo Oh, this is so cute. I didn't see this until you reminded us of it but here's mine! I'm IronShears on Wikidot. Posted two articles, one SCP and one in the WL.
As for the dust it's just a basic dissolve with a procedural oronoi + static noise. The noise moves with the particles, the voronoi is in world space.
The dissolve is also biased when the camera is near, as a neat way to integrate depth fade without ruining the effect.
Fascicules sentimentaux:
Le site "De l'amour à 10c" restitue les travaux menés par Marie-Pier Luneau et Jean-Philippe Warren sur les fascicules sentimentaux québécois et offre articles, ressources et fascicules numérisés https://t.co/pvGMWf83KX
で is an important particle in Japanese and it is being used in many different ways.🦊
E.g. in a sentence like this:
りことゆうじははし で ごはんを食(た)べます。
To learn more about particles, check out kawaiiNihongo or more specifically, lesson 43.❤️
Artist: @lmtless_SKYE_
I'm Cat, a published Children's Book illustrator looking for publishing & editorial work, magazines, articles, covers, from PB to YA. Booking 2022/23.
💼 https://t.co/CtSCBt2v6N
📧 catarinaoliveirastudio@gmail.com
#PortfolioDay #KidLitArt #KidLit #Illustration #Editorial
If you're like me and are interested in foraging, please check out @WildFoodUK ! They do fantastic articles, courses, YouTube videos and a book on foraging
Absolutely brilliant stuff - I'm planning to do a full review of their foraging pocket book soon!
@ImKatastrophe I'm just translating the Resident Evil stuff into Russian. Novels, comics, articles, games... For over 12 years now.
Long-form (free) articles, on my Patreon:
*An oral history of the Matrix series art department (1999-2021)
*The Expanse ship design history
*Behind the ships of Foundation (2021)
*Behind the ships of Dune (2021)
*The Art of Lorin Wood
==>
https://t.co/vSzmGvM9os
#genuary, day 4: the next next fidenza.
time was pretty limited today so just did something quick to revisit when time allows. next to particles, flow fields are my next favorite area of exploration. #generativeart
One of our first Resident Evil articles, written by @freshwater_paul researches Resident Evil beta scenarios 'Castle' & 'Hallucination': https://t.co/7zcYWMRZhC
Many fans would have adored to see these included in a #ResidentEvil game! #ResidentEvil4
Totally not inspired by any recent official articles, here’s a Curlfeather. ^^ I went with the American curl look for her.
Read more about the drawing here: https://t.co/Yxa2nUYtwE
First image is Krita + Spriter workflow, the second image is a frame generated in Blender. It's a 3D model, so I can do turnarounds, more unique poses, particles, and shaders, for the cost of harder manipulate heads, longer skeleton setups, and render times. (3/3)
I’m begging these people to read comics instead of articles, because Peter hasn’t even needed a billionaire to bank roll him for him to be wealthy; he was a millionaire as recently as like -this- year. The obsession with Peter being broke truly borders on poverty porn sometimes.